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Rec.Autos.Simulators Archive

Hottest Racing Sim In Town ?

22 posts by 14 people · 23 Aug 2002 02:47 UTC - 27 Aug 2002 06:39 UTC

Returning racer's question turns into early racing game history

A user returning after six months asked about the latest Papyrus sim, and was pointed to NASCAR Racing 2002 and Live for Speed. Tom Pabst asked about the first racing game, and posters recalled Pole Position, Geoff Crammond's Revs, Pitstop II and other 1980s titles.

community/metagame comparisonRevsLive for Speed

Automated summary.

Tim Deatherage 23 Aug 2002 02:47 UTC#101586
I have been out of the Sim racing market for about 6 months due to the fact that my PIII486 with 3dfxVoodoo3000 card is too slow for the hottest Sim 6-9 months ago which was Nascar 2000 by Papyrus ! I NASCAR 2000 the latest Racing Sim going ? Would it be safe to upgrading to a 1.6 mHz system with a 128 mb Rage Video card ?????? let me know !! As always THANKS !!!!!!!!!!!!! -- Tim A. Deatherage [email hidden] www.timdeatheragecpa.com
>"Tim A. Deatherage" <[email hidden]> wrote > I have been out of the Sim racing market for about 6 months due to thefact > that my PIII486 with 3dfxVoodoo3000 card is too slow for the hottest Sim6-9 > months ago which was Nascar 2000 by Papyrus ! > > I NASCAR 2000 the latest Racing Sim going ? Hmm Tim there was never a Papyrus release that had a "2000" on it. ???�? ;) Anyway, the most recent simulation by Papyrus is "Nascar Racing 2002 Season", but it won't really be good on your PC, as it's way outdated (as mine is, and it's a little faster). -- -- Fran�ois M�nard <ymenard> -- http://www.ymenard.8m.com/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
Francois...... As the official "Historian of All Things Racing Sim"......(and French poodles).......what was the first "racing game" ever mass marketed? When was it out....and does anyone have any "screen shots" from this title? I would love to see this! Regards, Tom "ymenard" <[email hidden]> wrote in message news:k9i99.29269$[email hidden]...
Quoted text (31 lines)> >"Tim A. Deatherage" <[email hidden]> wrote > > I have been out of the Sim racing market for about 6 months due to the > fact > > that my PIII486 with 3dfxVoodoo3000 card is too slow for the hottest Sim > 6-9 > > months ago which was Nascar 2000 by Papyrus ! > > > > I NASCAR 2000 the latest Racing Sim going ? > > Hmm Tim there was never a Papyrus release that had a "2000" on it. > > > ???�? ;) > > > > Anyway, the most recent simulation by Papyrus is "Nascar Racing 2002 > Season", but it won't really be good on your PC, as it's way outdated (as > mine is, and it's a little faster). > > > > > -- > -- Fran�ois M�nard <ymenard> > -- http://www.ymenard.8m.com/ > -- This announcement is brought to you by the Shimago-Dominguez > Corporation - helping America into the New World... > > >
On Fri, 23 Aug 2002 05:36:57 GMT, "Tom Pabst" <[email hidden]> wrote: >what was the first "racing game" ever mass marketed? The first popular one was probably the arcade version of Pole Position.
"Tom Pabst" <[email hidden]> wrote in message
Quoted text (11 lines)> Francois...... > > As the official "Historian of All Things Racing Sim"......(and French > poodles).......what was the first "racing game" ever mass marketed? When > was it out....and does anyone have any "screen shots" from this title? I > would love to see this! > > Regards, > > Tom >
I believe the first racing sim was Revs on the BBC Micro by a certain Mr G Crammond, released in 1984. It simulated an F3 at Silverstone. There's a screenshot of it at the bottom of this page: Phil --- Race Sim Central Administrator http://www.racesimcentral.com
"Phil Lee" <[email hidden]> wrote in message news:ak4ogv$16l6ru$[email hidden]... > I believe the first racing sim was Revs on the BBC Micro by a certain Mr G > Crammond, released in 1984. It simulated an F3 at Silverstone. There's a > screenshot of it at the bottom of this page: > Revs+ was also released on the C64/128 platform a little later and was extremely addictive. Very immersive and IMO better than GP3 or 4. iksteh
The title of this thread is describing this: http://www.scawen.pwp.blueyonder.co.uk/ click the link and change your sim racing life. :-) "Tim A. Deatherage" <[email hidden]> wrote in message news:[email hidden]... > I have been out of the Sim racing market for about 6 months due to thefact > that my PIII486 with 3dfxVoodoo3000 card is too slow for the hottest Sim6-9 > months ago which was Nascar 2000 by Papyrus ! > > I NASCAR 2000 the latest Racing Sim going ? > > Would it be safe to upgrading to a 1.6 mHz system with a 128 mb RageVideo
Quoted text (12 lines)> card ?????? > > let me know !! > > As always THANKS !!!!!!!!!!!!! > > -- > Tim A. Deatherage > [email hidden] > www.timdeatheragecpa.com > >
> Would it be safe to upgrading to a 1.6 mHz system with a 128 mb RageVideo > card ?????? Not sure what video card that is, but it looks like a really old model. Get a Radeon 8500 or the new 9700, you'll be much happier. rms [email hidden]
Joe62 23 Aug 2002 16:31 UTC↳ reply to iksteh#101455
On Fri, 23 Aug 2002 18:14:11 +1000, "iksteh" <[email hidden]> wrote: >Revs+ was also released on the C64/128 platform a little >later and was extremely addictive. Very immersive and >IMO better than GP3 or 4. I don't know how it could be better - GP4 is still using the same physics code isn't it? ;-)
Darf 23 Aug 2002 16:53 UTC↳ reply to Joe62#101457
Who Remembers Pitstop on the same platform ? You had to fill up your own fuel in the Pits, if you forgot about the fuel filling while you were changing your tyres, it would dump the lot on the ground and you would have to start filling it again. :-) Also the tyres would get a yellow stripe on them, then a white stripe and then POOF !!!! Your car would pull itself over to the curb, that was it , end of race, even if you were 2 metres from the pits. Very frustrating, yet very addictive game. Broke an average of 1 Joystick per week playing it :-) Darf > >Revs+ was also released on the C64/128 platform a little > >later and was extremely addictive. Very immersive and > >IMO better than GP3 or 4.
>"Tom Pabst" <[email hidden]> wrote > As the official "Historian of All Things Racing Sim"......(and French > poodles). First one is true (I think you remember me archiving various PC racing games of the 80's on my PC), but the second one is Scott Husted!! Don't confuse me that posse :) >......what was the first "racing game" ever mass marketed? Others have said (and I personally agree) that "Pole Position" is the first ever racing game mass marketed. Whatever it's a console, a PC or an arcade, it's the same medium but transposed in a different situation. Anyway, Pole Position 2 is actually much more known then the first one. Most of the people here who do have memories of the game is from the sequel, not the original one. It's like everybody remembering playing Pac-Man, when in fact they all mostly played Ms. Pac-Man!!! ;-D >and does anyone have any "screen shots" from this title? My CuteFTP hasn't been registered, I can't upload anything. @$%?!!!! http://www.mame.dk/gameinfo/polepos/ -- -- Fran�ois M�nard <ymenard> -- http://www.ymenard.8m.com/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
And pitstop 2 :-) Don't forget the wonderful Formula 1 on ZX Spectrum 48K http://www.worldofspectrum.org Play Formula 1 :-) http://www.worldofspectrum.org/infoseekplay.cgi?title=Formula+1&pub=Mastertr onic+Ltd&year=1986&game=/games/f/Formula1.tap.zip&emu=3 http://www.worldofspectrum.org/infoseek.cgi?regexp=^Formula+1$ http://www.worldofspectrum.org/games/f.html /Carl "Darf" <[email hidden]> wrote in message news:3d666872$0$29910$[email hidden]...
Quoted text (7 lines)> Who Remembers Pitstop on the same platform ? > You had to fill up your own fuel in the Pits, if you forgot about the fuel > filling while you were changing your tyres, it would dump the lot on the > ground and you would have to start filling it again. :-) > Also the tyres would get a yellow stripe on them, then a white stripe and > then POOF !!!! > Your car would pull itself over to the curb, that was it , end of race,
even
Quoted text (13 lines)> if you were 2 metres from the pits. > Very frustrating, yet very addictive game. > Broke an average of 1 Joystick per week playing it :-) > > Darf > > > > >Revs+ was also released on the C64/128 platform a little > > >later and was extremely addictive. Very immersive and > > >IMO better than GP3 or 4. > > >
And then there was "Ferrari Grand Prix" by Donald A. Hill, Jr., 1986, for b&w Macs. The color version (16 colors; no, not 16-bit color) came out in 1992. It included a track editor (no scenery, unless you count white fences and green grass -- oh, yes, there was a horizon editor, too), 8 cars, multiple viewing angles, replay and "head-to-head racing" via serial. Wore out a mouse or two on that one. We've come a long way, thank God! Jim Carl Ribbegaardh wrote:
Quoted text (44 lines)>And pitstop 2 :-) > >Don't forget the wonderful Formula 1 on ZX Spectrum 48K > >http://www.worldofspectrum.org > >Play Formula 1 :-) >http://www.worldofspectrum.org/infoseekplay.cgi?title=Formula+1&pub=Mastertr >onic+Ltd&year=1986&game=/games/f/Formula1.tap.zip&emu=3 > >http://www.worldofspectrum.org/infoseek.cgi?regexp=^Formula+1$ >http://www.worldofspectrum.org/games/f.html > >/Carl > > >"Darf" <[email hidden]> wrote in message >news:3d666872$0$29910$[email hidden]... > >>Who Remembers Pitstop on the same platform ? >>You had to fill up your own fuel in the Pits, if you forgot about the fuel >>filling while you were changing your tyres, it would dump the lot on the >>ground and you would have to start filling it again. :-) >>Also the tyres would get a yellow stripe on them, then a white stripe and >>then POOF !!!! >>Your car would pull itself over to the curb, that was it , end of race, >> >even > >>if you were 2 metres from the pits. >>Very frustrating, yet very addictive game. >>Broke an average of 1 Joystick per week playing it :-) >> >>Darf >> >> >>>>Revs+ was also released on the C64/128 platform a little >>>>later and was extremely addictive. Very immersive and >>>>IMO better than GP3 or 4. >>>> >> >> > >
iksteh 26 Aug 2002 08:32 UTC↳ reply to Darf#101018
"Darf" <[email hidden]> wrote in message news:3d666872$0$29910$[email hidden]... > Who Remembers Pitstop on the same platform ?<snip> 8 minutes on a c64 tape deck. Pitstop2 took 22 minutes and sometimes failed to load. That (and some karate game) prompted my first disk drive - a 1541 toaster complete with disk melting element. Pitstop 2 was my first chance to race multiplayer (split screen) .. you could force other players into mistakes (or curbs ;) and they would have to change tyres earlier. iksteh
Darf 26 Aug 2002 10:57 UTC↳ reply to iksteh#101033
The Sad thing is that I still have that Commodore 128, the Datasette, The Game and the disk drive stashed in my attic. Must be an antique by now:-) Darf "iksteh" <[email hidden]> wrote in message news:3d69e650$0$26222$[email hidden]...
Quoted text (20 lines)> "Darf" <[email hidden]> wrote in message > news:3d666872$0$29910$[email hidden]... > > Who Remembers Pitstop on the same platform ? > <snip> > > 8 minutes on a c64 tape deck. > > Pitstop2 took 22 minutes and sometimes failed > to load. That (and some karate game) prompted > my first disk drive - a 1541 toaster complete > with disk melting element. > > Pitstop 2 was my first chance to race multiplayer > (split screen) .. you could force other players > into mistakes (or curbs ;) and they would have to > change tyres earlier. > > iksteh > >
Joe62 26 Aug 2002 18:46 UTC↳ reply to Darf#100842
On Sat, 24 Aug 2002 02:53:07 +1000, "Darf" <[email hidden]> wrote: >Who Remembers Pitstop on the same platform ? Yeah, wasted a lot of time on that game. It had a good 2-player split-screen game too (or was that in Pitstop 2?).
Joe62 26 Aug 2002 18:48 UTC↳ reply to iksteh#100844
On Mon, 26 Aug 2002 18:32:12 +1000, "iksteh" <[email hidden]> wrote: >Pitstop2 took 22 minutes and sometimes failed >to load. That (and some karate game) prompted >my first disk drive - a 1541 toaster complete >with disk melting element. Did you ever get the Epyx "Fast Load" cartridge? The sumbitch actually worked as advertised, sped up loading like 10x. I think it was basically a RAM cache and some better firmware programming for the 1541.
machf 27 Aug 2002 06:39 UTC↳ reply to iksteh#100836
On Mon, 26 Aug 2002 18:32:12 +1000, "iksteh" <[email hidden]> wrote:
Quoted text (17 lines)>"Darf" <[email hidden]> wrote in message >news:3d666872$0$29910$[email hidden]... >> Who Remembers Pitstop on the same platform ? ><snip> > >8 minutes on a c64 tape deck. > >Pitstop2 took 22 minutes and sometimes failed >to load. That (and some karate game) prompted >my first disk drive - a 1541 toaster complete >with disk melting element. > >Pitstop 2 was my first chance to race multiplayer >(split screen) .. you could force other players >into mistakes (or curbs ;) and they would have to >change tyres earlier. >
What was the name of that other name which looked something like Pitstop II but allowed you to design your own tracks? A friend of mine had it on his C=128 and he'd brake after a curve, so I'd crash into his car from behind and wreck my car, then he'd accelerate again and race to the finish line alone... The name had something to do with electricity, I believe... -- __________ ____---____ Marco Antonio Checa Funcke \_________D /-/---_----' Santiago de Surco, Lima, Peru _H__/_/ http://machf.tripod.com '-_____|( remove the "no_me_j." and "sons.of." parts before replying

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