Hi,
I finally experienced Sim Heaven last night.
My Nirvana has always been an accurate rally Sim - one in which I could
balance a RWD car sideways making throttle as well as steering corrections
through bends. Rally Trophy was the most realistic Sim until now, but never
had that degree of control - it was more a case of set the car up for the
corner and hope for the best.
I used to Rally and Autocross (dirt circuit) RWD cars for many years, and
always dreamt of hopping into a Sim and just driving exactly like I did in
real life. When I first tried LFS - my first track was the RallyX, not the
circuit, but was dissapointed by the understeer, especially on the 180
degree sweeping left hander on the first dirt section (where you change from
3rd down to 2nd as you brake).
Last night, I created a new car profile and made some simple changes from
the RallyCross settings, being Knobbly tyres, rear wheel brake bias, and
stiffer suspension.
Suddenly, the car (XR GT) handles just like my beloved 2 Litre Escort of
many moon ago. For the first time on any Sim, I'm able to do a perfectly
controlled power slide through any corner, and precisely tighten my line
with the throttle. I can even through the car sideways under brakes into a
90 degree corner, get the power on early, and slide the car around the apex
on full opposite lock, just using throttle steering. Scandanavian flicks can
also be perfectly executed.
I'm going to practice for a little longer, then race online. Its going to be
very interesting racing against the GPLers with their neat, neutral lines
:-))))))))
However, first I have to go out and get some Red Bull, as I went to bed at
4AM this morning......
Tim
Holy s**t - you're right. I hadn't even considered using knobblies for that
sort of track. Of course, this begs the question, why isn't it possible to
do controlled slides with the default tyres?
Not enough grip ?
--
Ian P
<email invalid due to spam>
"Damien Smith" <[email hidden]> wrote in message
news:aka9g4$1gnliv$[email hidden]...
> Holy s**t - you're right. I hadn't even considered using knobblies for
that
> sort of track. Of course, this begs the question, why isn't it possible
to
> do controlled slides with the default tyres?
>
>
Default = hybrids?
I guess they are a hybrid between tarmac and gravel tires, but since this
rallytrack doesnt really need any
tarmactires.. just a long straight, and a almost straight line thru the last
corner, i guess the knobbles are better
suited, since the tricky parts is on gravel.
Love this game :) so much fun!.
"Damien Smith" <[email hidden]> wrote in message
news:aka9g4$1gnliv$[email hidden]...
> Holy s**t - you're right. I hadn't even considered using knobblies forthat
> sort of track. Of course, this begs the question, why isn't it possibleto
> do controlled slides with the default tyres?
>
>
Yep - not enough grip on the front tyres.
You need the front tyres to be able to grip and give you turn in, so that
you can then use the power to control the oversteer once you are sliding.
Also, for power slides to be effective, you need the front tyres on opposite
lock to be able to balance the pendulum effect of the rears, otherwise
you'll be spinning out instead of sliding out.
"Ian P" <[email hidden]> wrote in message
news:aka9pk$m7$[email hidden]...
Quoted text (19 lines)
> Not enough grip ? > > -- > > Ian P > <email invalid due to spam> > > > "Damien Smith" <[email hidden]> wrote in message > news:aka9g4$1gnliv$[email hidden]... > > Holy s**t - you're right. I hadn't even considered using knobblies for > that > > sort of track. Of course, this begs the question, why isn't it possible > to > > do controlled slides with the default tyres? > > > > > >Tim, do you have your setup for the rallyx track somewhere for download? if
you want to share it that is?
"Tim Epstein" <eppy@no)spam.pobox.com> wrote in message
news:fa2a9.737$AN4.24767@newsfep2-gui...
> Yep - not enough grip on the front tyres.
>
> You need the front tyres to be able to grip and give you turn in, so that
> you can then use the power to control the oversteer once you are sliding.
>
> Also, for power slides to be effective, you need the front tyres onopposite
for
> > that
> > > sort of track. Of course, this begs the question, why isn't itpossible
Quoted text (17 lines)
> lock to be able to balance the pendulum effect of the rears, otherwise > you'll be spinning out instead of sliding out. > > > "Ian P" <[email hidden]> wrote in message > news:aka9pk$m7$[email hidden]... > > Not enough grip ? > > > > -- > > > > Ian P > > <email invalid due to spam> > > > > > > "Damien Smith" <[email hidden]> wrote in message > > news:aka9g4$1gnliv$[email hidden]... > > > Holy s**t - you're right. I hadn't even considered using knobbliesQuoted text (8 lines)
> > to > > > do controlled slides with the default tyres? > > > > > > > > > > > >You're right; the knobblies are great in the dirt, but I'm ending up with
about the same lap times because I'm losing a *lot* of time on the pavement
compared to the other cars. Adjusting final drive and brakes helped a
little. I think I'm going to stick with the knobblies because handling in
the dirt seems to be more important for consistancy.
Andreas Nystrom wrote:
RallyX cars often runs on slicks as the surface is pretty hard in the
gravel area on most of the tracks, so if you chose a really soft
compound that heats up instantly, you'll have much more grip than you'd
think possible, and if it has a big portion of the track paved, you'll
have awesome grip there compared to the people running on "real" gravel
tyres
If the surface is slightly loose they sometimes cut some shallow grooves
in them, the depth and number varying as to how lose it actually is,
it's not common to se RallyX cars on "pure" gravel tyres like you
sometimes see on Rally cars unless the class regs outlaws slicks of
course :-), if it's raining it's a different ball game of course
Beers and cheers
(uncle) Goy
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
Quoted text (8 lines)
> > Default = hybrids? > I guess they are a hybrid between tarmac and gravel tires, but since this > rallytrack doesnt really need any > tarmactires.. just a long straight, and a almost straight line thru the last > corner, i guess the knobbles are better > suited, since the tricky parts is on gravel. > Love this game :) so much fun!.Yeaaahh.. right! I saw those tires listed right away, but didn't think
anything about it. But now I feel stupid for not even trying them.. I can't
wait.
Mike
http://mikebeauchamp.com
"Tim Epstein" <[email hidden]> wrote in message
news:Tu1a9.617$AN4.18042@newsfep2-gui...
never
from
apex
> on full opposite lock, just using throttle steering. Scandanavian flickscan
> also be perfectly executed.
>
> I'm going to practice for a little longer, then race online. Its going tobe
Quoted text (7 lines)
> Hi, > > I finally experienced Sim Heaven last night. > > My Nirvana has always been an accurate rally Sim - one in which I could > balance a RWD car sideways making throttle as well as steering corrections > through bends. Rally Trophy was the most realistic Sim until now, butQuoted text (8 lines)
> had that degree of control - it was more a case of set the car up for the > corner and hope for the best. > > I used to Rally and Autocross (dirt circuit) RWD cars for many years, and > always dreamt of hopping into a Sim and just driving exactly like I did in > real life. When I first tried LFS - my first track was the RallyX, not the > circuit, but was dissapointed by the understeer, especially on the 180 > degree sweeping left hander on the first dirt section (where you changeQuoted text (11 lines)
> 3rd down to 2nd as you brake). > > Last night, I created a new car profile and made some simple changes from > the RallyCross settings, being Knobbly tyres, rear wheel brake bias, and > stiffer suspension. > > Suddenly, the car (XR GT) handles just like my beloved 2 Litre Escort of > many moon ago. For the first time on any Sim, I'm able to do a perfectly > controlled power slide through any corner, and precisely tighten my line > with the throttle. I can even through the car sideways under brakes into a > 90 degree corner, get the power on early, and slide the car around theQuoted text (14 lines)
> very interesting racing against the GPLers with their neat, neutral lines > :-)))))))) > > However, first I have to go out and get some Red Bull, as I went to bed at > 4AM this morning...... > > Tim > > > > > > >>on full opposite lock, just using throttle steering. Scandanavian flicks can
>also be perfectly executed.
What is Scandanavian flicks ?
Is it what we call in france "appeal/counter appeal", that's mean you
first turn the car left for a right turn to increase the angular
inertia during the right curve ?
Sebastien TIXIER - Game Developer
Dynamics and Car Physics
http://www.eden-studios.fr
GPLRank Normal:-44.24 Monster:-124.44
Tres bon! Exactly - you described it better than I can - your mastery of the
English language is fanstastic :-)
We often use the word "Scando" as a slang abbreviation for a scandanavian
flick. It is named so because in the early 1960s the Fins were first to
master this on snow on ice.
As well as being useful to set the car up for a corner by first sliding a
little the "wrong" way, and letting the car slide back into the corner,
mastering a scando is very useful on S curves or a series of bends. It means
that you can come out of one curve on opposite lock, and immediately let the
car over-correct into oversteer the other way for the next curve.
Tim
"Sebastien Tixier" <stixier@wanadoo[NO_SPAM].fr> wrote in message
news:[email hidden]...
> >on full opposite lock, just using throttle steering. Scandanavian flickscan
Quoted text (13 lines)
> >also be perfectly executed. > > What is Scandanavian flicks ? > > Is it what we call in france "appeal/counter appeal", that's mean you > first turn the car left for a right turn to increase the angular > inertia during the right curve ? > > Sebastien TIXIER - Game Developer > Dynamics and Car Physics > http://www.eden-studios.fr > GPLRank Normal:-44.24 Monster:-124.44 >
"Sebastien Tixier" <stixier@wanadoo[NO_SPAM].fr> wrote in message
news:[email hidden]...
> >on full opposite lock, just using throttle steering. Scandanavian flickscan
> >also be perfectly executed.
>
> What is Scandanavian flicks ?
I was gonna go see a Scandanavian flick once but I didn't have legal ID.
dave henrie
It also reduces braking distances because you dig into the dirt and slow
down much faster. Unfortunately, LFS doesn't model this! If they did, the
dirt driving would feel perfect, but right now, you can feel the sliding
doesn't feel *quite* like it does in real life.
Thanks,
Alex
"Tim Epstein" <eppy@no)spam.pobox.com> wrote in message
news:8Cta9.1906$[email hidden]...
> Tres bon! Exactly - you described it better than I can - your mastery ofthe
means
> that you can come out of one curve on opposite lock, and immediately letthe
flicks
Quoted text (9 lines)
> English language is fanstastic :-) > > We often use the word "Scando" as a slang abbreviation for a scandanavian > flick. It is named so because in the early 1960s the Fins were first to > master this on snow on ice. > > As well as being useful to set the car up for a corner by first sliding a > little the "wrong" way, and letting the car slide back into the corner, > mastering a scando is very useful on S curves or a series of bends. ItQuoted text (9 lines)
> car over-correct into oversteer the other way for the next curve. > > Tim > > > > "Sebastien Tixier" <stixier@wanadoo[NO_SPAM].fr> wrote in message > news:[email hidden]... > > >on full opposite lock, just using throttle steering. ScandanavianQuoted text (16 lines)
> can > > >also be perfectly executed. > > > > What is Scandanavian flicks ? > > > > Is it what we call in france "appeal/counter appeal", that's mean you > > first turn the car left for a right turn to increase the angular > > inertia during the right curve ? > > > > Sebastien TIXIER - Game Developer > > Dynamics and Car Physics > > http://www.eden-studios.fr > > GPLRank Normal:-44.24 Monster:-124.44 > > > >They don't model dirt as a deformable surface, just as slippery tarmac
essentially. Makes a HUGE difference. That's what makes sideways driving on
dirt fast, because you can brake harder and turn in sideways. Plus, it
"holds" the car in place somewhat.
Thanks,
Alex
"Damien Smith" <[email hidden]> wrote in message
news:aka9g4$1gnliv$[email hidden]...
> Holy s**t - you're right. I hadn't even considered using knobblies forthat
> sort of track. Of course, this begs the question, why isn't it possibleto
> do controlled slides with the default tyres?
>
>
AKA pendulum turns. I find that term easier to remember.
"Uh... French turns? No... Swiss turns?.... No, that's not it...."
;o)
"Tim Epstein" <eppy@no)spam.pobox.com> wrote in message
news:8Cta9.1906$[email hidden]...
> Tres bon! Exactly - you described it better than I can - your masteryof the
> English language is fanstastic :-)
>
> We often use the word "Scando" as a slang abbreviation for ascandanavian
> flick. It is named so because in the early 1960s the Fins were firstto
> master this on snow on ice.
>
> As well as being useful to set the car up for a corner by firstsliding a
> little the "wrong" way, and letting the car slide back into thecorner,
> mastering a scando is very useful on S curves or a series of bends. Itmeans
> that you can come out of one curve on opposite lock, and immediatelylet the
flicks
> can
> > >also be perfectly executed.
> >
> > What is Scandanavian flicks ?
> >
> > Is it what we call in france "appeal/counter appeal", that's meanyou
Quoted text (9 lines)
> car over-correct into oversteer the other way for the next curve. > > Tim > > > > "Sebastien Tixier" <stixier@wanadoo[NO_SPAM].fr> wrote in message > news:[email hidden]... > > >on full opposite lock, just using throttle steering. ScandanavianQuoted text (10 lines)
> > first turn the car left for a right turn to increase the angular > > inertia during the right curve ? > > > > Sebastien TIXIER - Game Developer > > Dynamics and Car Physics > > http://www.eden-studios.fr > > GPLRank Normal:-44.24 Monster:-124.44 > > > >One of the most important reasons for scandanavian flicks is for saftey
reasons - to avoid dreaded understeer. If are going fast in a straight line,
especially downhill, and hit a slippery patch of road at your turn in point,
you might find out too late that your front tyres don't have enough grip to
turn in and push the back out. The result can be terminal understeer and a
major off. Ensuring the car is unbalanced by doing an early scando prevents
this from happening, and doesn't cost you any time as rally cars can
actually slow down sideways faster than they can in a straight line, as the
wheels dig in.
One important tip, at least in real life, is to always go over blind crests
with a bit of attitude on the car, preferably the opposite way to the next
bend. This is because is many cases you are commited to the next bend
because of your speed, but won't be able to see it until you are over the
crest, and are relying totally on your navigator's instructions. Here are
the situations you can face when going over a blind crest and racing
downhill very quickly:
The next bend is tighter than you anticipated. Assuming it is a right
hander, and you have gone over the crest with the car attitude a few degrees
to the left, you will be landing/arriving with your front wheels turning
right and can immediately let the car swing back and throw it full opposite
lock the other way, slowing down as fast as possible and also setting up the
attitude for the next bend
The next bend is shallower than you anticipated, or further away. As you
come over the crest, put on a little right lock to straighten the car and
accelerate out of the slide.
The navigator stuffed up and the next bend is actually a left hander. You're
already pointing in the right attitude so just keep turning in.
You come over the crest to discover a T Intersection in 50 meters. Depending
on whether the car is left hand drive or right hand drive, throw the car
sideways so that the passenger side of the car will hit the bank/ditch
first. Hell - it was his/her mistake after all :-) Remember to remove your
hands from the steering wheel just before you hit.
btw - for those that don't understand smilies (I am in R.A.S. after all) the
second sentence of the above paragraph was in jest. In reality, your
reaction would depend on what lies beyond where you know you are going to
have an off. If the impact is going to be hard (i.e. a solid wall or bank)
you're better off going in backwards or straight in so that that the crumple
zones can do their job. If you see some trees ahead, then best to keep
control and try to steer around them rather than lock everything up or spin
out.
One final tips of having Offs.. If you find yourself fishtailing into a
grassy field, and there is only tree in that entire field, you are probably
going to hit that tree. Why? Because you'll be looking at that tree as your
frame of reference as you go off, and sub-conciously correct the car towards
it. So.. look away from that tree!
"Alex Kihurani" <[email hidden]> wrote in message
news:0txa9.26371$[email hidden]...
scandanavian
> > flick. It is named so because in the early 1960s the Fins were first to
> > master this on snow on ice.
> >
> > As well as being useful to set the car up for a corner by first slidinga
Quoted text (14 lines)
> It also reduces braking distances because you dig into the dirt and slow > down much faster. Unfortunately, LFS doesn't model this! If they did, the > dirt driving would feel perfect, but right now, you can feel the sliding > doesn't feel *quite* like it does in real life. > > Thanks, > Alex > "Tim Epstein" <eppy@no)spam.pobox.com> wrote in message > news:8Cta9.1906$[email hidden]... > > Tres bon! Exactly - you described it better than I can - your mastery of > the > > English language is fanstastic :-) > > > > We often use the word "Scando" as a slang abbreviation for aQuoted text (33 lines)
> > little the "wrong" way, and letting the car slide back into the corner, > > mastering a scando is very useful on S curves or a series of bends. It > means > > that you can come out of one curve on opposite lock, and immediately let > the > > car over-correct into oversteer the other way for the next curve. > > > > Tim > > > > > > > > "Sebastien Tixier" <stixier@wanadoo[NO_SPAM].fr> wrote in message > > news:[email hidden]... > > > >on full opposite lock, just using throttle steering. Scandanavian > flicks > > can > > > >also be perfectly executed. > > > > > > What is Scandanavian flicks ? > > > > > > Is it what we call in france "appeal/counter appeal", that's mean you > > > first turn the car left for a right turn to increase the angular > > > inertia during the right curve ? > > > > > > Sebastien TIXIER - Game Developer > > > Dynamics and Car Physics > > > http://www.eden-studios.fr > > > GPLRank Normal:-44.24 Monster:-124.44 > > > > > > > > >On Mon, 26 Aug 2002 20:31:17 -0400, "Haqsau" <[email hidden]>
wrote:
>AKA pendulum turns. I find that term easier to remember.
>
>"Uh... French turns? No... Swiss turns?.... No, that's not it...."
French turn : don't turn in the esses, go through the gravels
Master of French's turns : Jean Alesi ;o)
Swiss turns : brake very early, go slow through the turn.
Master of Swiss turns : Alex Young ;o)
( ndr : for the french swiss speak very slowy ;o) )
>> Tres bon! Exactly - you described it better than I can - your mastery
>of the
>> English language is fanstastic :-)
Doh ! Have to call back my English teacher now ;o)
Sebastien TIXIER - Game Developer
Dynamics and Car Physics
http://www.eden-studios.fr
GPLRank Normal:-44.24 Monster:-124.44


































