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Rec.Autos.Simulators Archive

LFS Online Racing

14 posts by 11 people · 27 Aug 2002 04:48 UTC - 29 Aug 2002 00:37 UTC

Steve 27 Aug 2002 04:48 UTC#100833
I haven't seen any of you guys doing LFS on-line lately... so haven't had a good race in a few days. The others I see there don't know how to drive. Has the novelty worn off? Steve.
Darf 27 Aug 2002 15:07 UTC↳ reply to Steve#100733
The Novelty definitely hasn't worn off,, I haven't seen the Ras server on the list lately. I tried it direct and couldn't get in, maybe too full. Look for my Server too: Darfs Turbos Welcome Ras Guys welcome Darf "Steve" <[email hidden]> wrote in message news:WwDa9.206236$[email hidden]... > I haven't seen any of you guys doing LFS on-line lately... so haven't hada > good race in a few days. The others I see there don't know how to drive.Has > the novelty worn off? > > Steve. > >
I wasn't able to do anything with LFS over the weekend. I had my server up for a bit last night and had some races with Ed W., George S., and a few others though. I'll run it again at 8 pm EST tonight. David G Fisher "Steve" <[email hidden]> wrote in message news:WwDa9.206236$[email hidden]... > I haven't seen any of you guys doing LFS on-line lately... so haven't hada > good race in a few days. The others I see there don't know how to drive.Has > the novelty worn off? > > Steve. > >
joe 28 Aug 2002 02:43 UTC↳ reply to Steve#100550
I don't play online, but offline the game's got problems. If a car hits me in the rear, I spin around 1-3 times (even below 40 mph). If I hit a car in the rear nothing happens; they don't spin out of control. It's almost impossible to survive in traffic without crashing. Besides the unrealistic physics, the lack of tracks and cars make the game boring after only a few days. The car you get at 50 points isn't any faster than the first car. I doubt I'll ever even make it to 200 points. "Steve" <[email hidden]> wrote in message news:WwDa9.206236$[email hidden]... > I haven't seen any of you guys doing LFS on-line lately... so haven't hada > good race in a few days. The others I see there don't know how to drive.Has > the novelty worn off? > > Steve. > >
Quoted text (8 lines)> >I don't play online, but offline the game's got problems. If a car hits me >in the rear, I spin around 1-3 times (even below 40 mph). If I hit a car in >the rear nothing happens; they don't spin out of control. It's almost >impossible to survive in traffic without crashing. Besides the unrealistic >physics, the lack of tracks and cars make the game boring after only a few >days. The car you get at 50 points isn't any faster than the first car. I >doubt I'll ever even make it to 200 points.
First, I have a question. What do you know offhand that is unrealistic about the physics? Just curious. :) Also, why do you not race online? LFS was MEANT for online play with its excellent code. AI racing offline is just an added bonus. BTW, tip for getting 200 points quickly: race the AI on pro, set it up so you start from pole, do a 5 lap or so race, and win it with ease (if you're any good at driving, that is... ;) Just remember, slow in = fast out) Or you can just cheat and change the selected car in the cfg.txt file :) Change the correct line to: Selected Car XR GT TURBO Oh, and expect more cars and tracks later. This is just an early demo. ----------------------------------------- Dan Belcher Webmaster, http://simcrash.fameflame.dk
"Dan Belcher" <[email hidden]> wrote in message news:[email hidden]... > > > >I don't play online, but offline the game's got problems. If a car hitsme > >in the rear, I spin around 1-3 times (even below 40 mph). If I hit a carin > >the rear nothing happens; they don't spin out of control. It's almost > >impossible to survive in traffic without crashing. Besides theunrealistic > >physics, the lack of tracks and cars make the game boring after only afew > >days. The car you get at 50 points isn't any faster than the first car. I > >doubt I'll ever even make it to 200 points. > > First, I have a question. What do you know offhand that is unrealisticabout > the physics? Just curious. :) I said why the physics aren't realistic. > > Also, why do you not race online? LFS was MEANT for online play with its > excellent code. AI racing offline is just an added bonus. > > BTW, tip for getting 200 points quickly: race the AI on pro, set it up soyou > start from pole, do a 5 lap or so race, and win it with ease (if you'reany
Quoted text (13 lines)> good at driving, that is... ;) Just remember, slow in = fast out) > > Or you can just cheat and change the selected car in the cfg.txt file :) > > Change the correct line to: > Selected Car XR GT TURBO > > Oh, and expect more cars and tracks later. This is just an early demo. > > ----------------------------------------- > Dan Belcher > Webmaster, > http://simcrash.fameflame.dk
Joe 28 Aug 2002 04:24 UTC#529863
I said why the physics aren't realistic.
"Dan Belcher" <[email hidden]> wrote in message news:[email hidden]... <snip> > BTW, tip for getting 200 points quickly: race the AI on pro, set it up so you > start from pole, do a 5 lap or so race, and win it with ease (if you're any > good at driving, that is... ;) Just remember, slow in = fast out)<snip> Or just do it the fun way and win some races on a FWD only server. This game would not have the same appeal without the multiplayer aspect. Racing from Australia with about 350-450ms pings to most US and Euro servers I still get clean connections with very little warp. Have been killed once by the ghost lag car ;) but then I haven't had to tweak a core.ini file to race online - it just worked out of the zip, connected to servers and started racing. Racing multiplayer, my point tally has jumped to over 1000 points very quickly. Some of the better drivers here will have huge point scores. re the physics - I get the feeling there are a couple of "tweaked" effects in the beta to workaround some coding that is still happening. Specifically the way the RWD turbo gets huge amounts of oversteer drift at relatively low speeds and low amounts of throttle - it doesn't feel real, I feel like I'm waiting for the place where the oversteer kicks in instead of feeding the power in to keep the slip minimised. The idea of anything more powerful than a turbo 4 is starting to scare me.. IMHO the turbo engine doesn't work like a turbo engine either. I'm ignoring obvious answers like - race cam, modified race car etc, a turbo 4 should be able to produce peak boost in any gear, not just 3rd. Engine rpm and load are going to produce your boost, not the car speed or gear. That could change if you were running a very large heavy turbo core but I don't think by much. Thats just my 2c on the physics that i notice. I would love to see a 4WD model in the game for comparison. I hope they have some 4wd turbos in the full release. With plenty of development time left, and the PC version of Race Driver still vapourware I think this game has the most potential of any on the horizon. (unless someone makes a good CART sim !!!) iksteh
oz 28 Aug 2002 08:30 UTC↳ reply to Steve#100570
hasnt worn off.... was on for 2hrs last night and had the best racing experience ever....... thank to all my racing buddies ozzy11 "Steve" <[email hidden]> wrote in message news:WwDa9.206236$[email hidden]... > I haven't seen any of you guys doing LFS on-line lately... so haven't hada > good race in a few days. The others I see there don't know how to drive.Has > the novelty worn off? > > Steve. > >
"Or you can just cheat and change the selected car in the cfg.txt file :) Change the correct line to: Selected Car XR GT TURBO" Nope. That doesn't work. I tried it, and it reverted me right back to the points that I already had accumulated. Dan Belcher wrote:
Quoted text (30 lines)> > > >I don't play online, but offline the game's got problems. If a car hits me > >in the rear, I spin around 1-3 times (even below 40 mph). If I hit a car in > >the rear nothing happens; they don't spin out of control. It's almost > >impossible to survive in traffic without crashing. Besides the unrealistic > >physics, the lack of tracks and cars make the game boring after only a few > >days. The car you get at 50 points isn't any faster than the first car. I > >doubt I'll ever even make it to 200 points. > > First, I have a question. What do you know offhand that is unrealistic about > the physics? Just curious. :) > > Also, why do you not race online? LFS was MEANT for online play with its > excellent code. AI racing offline is just an added bonus. > > BTW, tip for getting 200 points quickly: race the AI on pro, set it up so you > start from pole, do a 5 lap or so race, and win it with ease (if you're any > good at driving, that is... ;) Just remember, slow in = fast out) > > Or you can just cheat and change the selected car in the cfg.txt file :) > > Change the correct line to: > Selected Car XR GT TURBO > > Oh, and expect more cars and tracks later. This is just an early demo. > > ----------------------------------------- > Dan Belcher > Webmaster, > http://simcrash.fameflame.dk
bertr 28 Aug 2002 22:03 UTC#529866
"Or you can just cheat and change the selected car in the cfg.txt file :) Change the correct line to: Selected Car XR GT TURBO" Nope. That doesn't work. I tried it, and it reverted me right back to the points that I already had accumulated.
Quoted text (29 lines)> >I don't play online, but offline the game's got problems. If a car hits me > >in the rear, I spin around 1-3 times (even below 40 mph). If I hit a car in > >the rear nothing happens; they don't spin out of control. It's almost > >impossible to survive in traffic without crashing. Besides the unrealistic > >physics, the lack of tracks and cars make the game boring after only a few > >days. The car you get at 50 points isn't any faster than the first car. I > >doubt I'll ever even make it to 200 points. > First, I have a question. What do you know offhand that is unrealistic about > the physics? Just curious. :) > Also, why do you not race online? LFS was MEANT for online play with its > excellent code. AI racing offline is just an added bonus. > BTW, tip for getting 200 points quickly: race the AI on pro, set it up so you > start from pole, do a 5 lap or so race, and win it with ease (if you're any > good at driving, that is... ;) Just remember, slow in = fast out) > Or you can just cheat and change the selected car in the cfg.txt file :) > Change the correct line to: > Selected Car XR GT TURBO > Oh, and expect more cars and tracks later. This is just an early demo. > ----------------------------------------- > Dan Belcher > Webmaster, > http://simcrash.fameflame.dk
"Or you can just cheat and change the selected car in the cfg.txt file :) Change the correct line to: Selected Car XR GT TURBO" Nope. That doesn't work. I tried it, and it reverted me right back to the points that I already had accumulated. Dan Belcher wrote:
Quoted text (30 lines)> > > >I don't play online, but offline the game's got problems. If a car hits me > >in the rear, I spin around 1-3 times (even below 40 mph). If I hit a car in > >the rear nothing happens; they don't spin out of control. It's almost > >impossible to survive in traffic without crashing. Besides the unrealistic > >physics, the lack of tracks and cars make the game boring after only a few > >days. The car you get at 50 points isn't any faster than the first car. I > >doubt I'll ever even make it to 200 points. > > First, I have a question. What do you know offhand that is unrealistic about > the physics? Just curious. :) > > Also, why do you not race online? LFS was MEANT for online play with its > excellent code. AI racing offline is just an added bonus. > > BTW, tip for getting 200 points quickly: race the AI on pro, set it up so you > start from pole, do a 5 lap or so race, and win it with ease (if you're any > good at driving, that is... ;) Just remember, slow in = fast out) > > Or you can just cheat and change the selected car in the cfg.txt file :) > > Change the correct line to: > Selected Car XR GT TURBO > > Oh, and expect more cars and tracks later. This is just an early demo. > > ----------------------------------------- > Dan Belcher > Webmaster, > http://simcrash.fameflame.dk
"Or you can just cheat and change the selected car in the cfg.txt file :) Change the correct line to: Selected Car XR GT TURBO" Nope. That doesn't work. I tried it, and it reverted me right back to the points that I already had accumulated. Dan Belcher wrote:
Quoted text (30 lines)> > > >I don't play online, but offline the game's got problems. If a car hits me > >in the rear, I spin around 1-3 times (even below 40 mph). If I hit a car in > >the rear nothing happens; they don't spin out of control. It's almost > >impossible to survive in traffic without crashing. Besides the unrealistic > >physics, the lack of tracks and cars make the game boring after only a few > >days. The car you get at 50 points isn't any faster than the first car. I > >doubt I'll ever even make it to 200 points. > > First, I have a question. What do you know offhand that is unrealistic about > the physics? Just curious. :) > > Also, why do you not race online? LFS was MEANT for online play with its > excellent code. AI racing offline is just an added bonus. > > BTW, tip for getting 200 points quickly: race the AI on pro, set it up so you > start from pole, do a 5 lap or so race, and win it with ease (if you're any > good at driving, that is... ;) Just remember, slow in = fast out) > > Or you can just cheat and change the selected car in the cfg.txt file :) > > Change the correct line to: > Selected Car XR GT TURBO > > Oh, and expect more cars and tracks later. This is just an early demo. > > ----------------------------------------- > Dan Belcher > Webmaster, > http://simcrash.fameflame.dk
"Or you can just cheat and change the selected car in the cfg.txt file :) Change the correct line to: Selected Car XR GT TURBO" Nope. That doesn't work. I tried it, and it reverted me right back to the points that I already had accumulated. Dan Belcher wrote:
Quoted text (30 lines)> > > >I don't play online, but offline the game's got problems. If a car hits me > >in the rear, I spin around 1-3 times (even below 40 mph). If I hit a car in > >the rear nothing happens; they don't spin out of control. It's almost > >impossible to survive in traffic without crashing. Besides the unrealistic > >physics, the lack of tracks and cars make the game boring after only a few > >days. The car you get at 50 points isn't any faster than the first car. I > >doubt I'll ever even make it to 200 points. > > First, I have a question. What do you know offhand that is unrealistic about > the physics? Just curious. :) > > Also, why do you not race online? LFS was MEANT for online play with its > excellent code. AI racing offline is just an added bonus. > > BTW, tip for getting 200 points quickly: race the AI on pro, set it up so you > start from pole, do a 5 lap or so race, and win it with ease (if you're any > good at driving, that is... ;) Just remember, slow in = fast out) > > Or you can just cheat and change the selected car in the cfg.txt file :) > > Change the correct line to: > Selected Car XR GT TURBO > > Oh, and expect more cars and tracks later. This is just an early demo. > > ----------------------------------------- > Dan Belcher > Webmaster, > http://simcrash.fameflame.dk

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