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Rec.Autos.Simulators Archive

LFS - and another thing...

5 posts by 3 people · 01 Sep 2002 17:44 UTC - 03 Sep 2002 12:45 UTC

Tony Rickard 01 Sep 2002 17:44 UTC#100092
The camera setups are perfect for a three screen configuration (connecting 2 clients to a host over the lan) Have to weigh down the look left & right keys though :-) All I need now is sound when playing multiplayer (W98 & Audigy) and multiple controllers! Cheers Tony
"Tony Rickard" <[email hidden]> wrote in message news:gmsc9.6450$[email hidden]... > The camera setups are perfect for a three screen configuration (connecting2 > clients to a host over the lan) Thanks for grate racing last night Tony! 3 Screens sounds very useful. At one occasion I think we both left the track on opposite sides, just to make sure we didn't hit each other. :) It's very difficult to know for sure where the other cars are. The dead angles are much larger than in GPL aren't they? I never use the look left/right in GPL because I totally loose the sense of direction for a short time. LFS doesn't demand the same level of concentration so maybe I should start using them. And start saving for 2 more PC's... :) Jone.
"Jone Tytlandsvik" wrote: > "Tony Rickard" wrote: > > The camera setups are perfect for a three screen configuration (connecting > 2 > > clients to a host over the lan) > > Thanks for grate racing last night Tony! yes - we were well matched - good racing :-)
Quoted text (7 lines)> 3 Screens sounds very useful. At one occasion I think we both left the track > on opposite sides, just to make sure we didn't hit each other. :) > It's very difficult to know for sure where the other cars are. The dead > angles are much larger than in GPL aren't they? I never use the look > left/right in GPL because I totally loose the sense of direction for a short > time. LFS doesn't demand the same level of concentration so maybe I should > start using them. And start saving for 2 more PC's... :)
Of course making 3 connections to a server may not go down too well! Hosting would be ok though. What would be ideal is for a master PC to receive the info and relay it to the other two locally connected PCs. As you are viewing from the same car I would imagine all three are using the same data transmitted from the server. In fact I am not sure how LFS relays - it talks of contacting the other clients. Maybe it can do this - anyone know??? Tony
"Tony Rickard" <[email hidden]> wrote in message news:51Mc9.7645$[email hidden]... > In fact I am not sure how LFS relays - it talks of contacting the otherclients. > Maybe it can do this - anyone know??? > Maybe each client receives positional information from all the clients directly? I've seen a message like "host does not allow direct connection, connected to nn" nn being one of the clients. That could mean that nn has to relay some "housekeeping" packets like chat and stuff, not necessarily positional info on all cars. I also got a message in the middle of a race last night like "packets for nn will now be transmitted via host". Just as if LFS had just found out that the direct route was suddenly getting slow or something. Looks like they do all kind of smart things to deal with varying quality on the internet. Better bring out your packet sniffer if you want to find out! :) If the developers has not already thought of this 3 screen setup with 2 spectators, I'm sure they will implement it in a manner that doesn't draw additional bandwidth and so the 2 spectators can be hidden. Jone.
On Tue, 3 Sep 2002 11:44:23 +0200, "Jone Tytlandsvik" <[email hidden]> wrote somtehing like this: > >Maybe each client receives positional information from all the clients >directly? Have you noticed the max/min options in the multiplayer screen? The help says that with the min selection the client will only connect to the host (or something like that) to save bandwidth on slow connections (like modems, which is what I use =) -- - Igor -

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