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+ADw-span class+AD0AIg-responsive-hide+ACIAPg-by +ADw-strong+AD4-John Courtn+ADw-/strong+AD4- +ACY-raquo+ADs- +ADw-/span+AD4-Mon, 03 Sep 2001 03:13:16+ADw-/p+AD4-
+ADw-div class+AD0AIg-content+ACIAPg-Hi, +ADw-br+AD4- +ACY-nbsp+ADs- +ACY-nbsp+ADs-I downloaded the international patch to to see what was fixed when the +ADw-br+AD4- offical version is released later+ACE- +ADw-br+AD4- +ADw-p+AD4-John +ADw-br+AD4- +ADw-p+AD4-NASCAR? Racing 4 PATCH README +ADw-br+AD4- 1.3.1.4 +ADw-br+AD4- 08/23/01 +ADw-br+AD4- +AFs- To read this file, select Edit/Word Wrap from the menu above +AF0- +ADw-br+AD4- +ADw-p+AD4-TABLE OF CONTENTS +ADw-br+AD4- +ADw-p+AD4AWw-1+AF0- WHAT THE PATCH FIXES +ADw-br+AD4- +AFs-2+AF0- HOW TO INSTALL THE PATCH +ADw-br+AD4- +AFs-3+AF0- ADDITIONAL INFORMATION +ADw-br+AD4- +AFs-4+AF0- CONTACTING SIERRA +ADw-br+AD4- +ADw-p+AD4AKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACo- +ADw-br+AD4- +ADw-p+AD4-NOTE: The 1.3.x.x version of NASCAR? Racing 4 is not multiplayer compatible +ADw-br+AD4- with previously released versions. +ACY-nbsp+ADs-As a client you will only be able to +ADw-br+AD4- see and join 1.3.x.x servers, and similarly as a host only 1.3.x.x clients +ADw-br+AD4- will be able to see and join your server. +ADw-br+AD4- +ADw-p+AD4AKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACo- +ADw-br+AD4- +ADw-p+AD4AWw-1+AF0- WHAT THE PATCH FIXES +ADw-br+AD4- +AD0APQA9AD0APQA9AD0APQA9AD0APQA9AD0APQA9AD0APQA9AD0APQA9AD0APQA9AD0APQA9AD0APQA9AD0APQA9AD0APQA9- +ADw-br+AD4- +ADw-p+AD4------------------------------------- +ADw-br+AD4- +ACY-nbsp+ADs- 1.3.1.4 +ADw-br+AD4- ------------------------------------ +ADw-br+AD4- +ADw-p+AD4-AI: +ADw-br+AD4- +ADw-p+AD4AKg- AI will no longer panic and dive to the apron on race starts. +ADw-br+AD4- +ADw-p+AD4AKg- Improved yellow flag pit strategy. +ADw-br+AD4- +ADw-p+AD4AKg- Improved pacing behavior. +ADw-br+AD4- +ADw-p+AD4AKg- Improved pitting behavior. +ADw-br+AD4- +ADw-p+AD4-CAR SETUPS: +ADw-br+AD4- +ADw-p+AD4AKg- Changed min/max camber settings to 5.0. +ACY-nbsp+ADs-Car setups with values +ADw-br+AD4- outside of this range will be clamped when loaded. +ADw-br+AD4- +ADw-p+AD4-MULTIPLAYER: +ADw-br+AD4- +ADw-p+AD4AKg- Multiplayer login is now allowed to continue if Message of the Day cannot +ADw-br+AD4- be accessed. +ADw-br+AD4- +ADw-p+AD4AKg- The Message of the Day now has proxy support. +ACY-nbsp+ADs-Use the updated SierraUp +ADw-br+AD4- utility to set the values for your HTTP proxy. +ADw-br+AD4- +ADw-p+AD4AKg- Players with +ACY-quot+ADs-car+AF8-class+ACY-quot+ADs- hacked .CAR files will no longer be able to +ADw-br+AD4- connect to multiplayer races. +ADw-br+AD4- +ADw-p+AD4AKg- Clients will now always get proper weather settings when connecting to +ADw-br+AD4- server. +ADw-br+AD4- +ADw-p+AD4-PITTING: +ADw-br+AD4- +ADw-p+AD4AKg- Pit crew will no longer service car when player pits to serve multiple +ADw-br+AD4- stop and go penalties. +ADw-br+AD4- +ADw-p+AD4AKg- The F9 box's repair option will reset to YES if car suffers additional +ADw-br+AD4- damage. +ADw-br+AD4- +ADw-p+AD4AKg- Fixed a bug which could cause the tires and fuel can carried by the pit +ADw-br+AD4- crew to not be visible during pitstops at Watkins Glen. +ADw-br+AD4- +ADw-p+AD4-PHYSICS: +ADw-br+AD4- +ADw-p+AD4AKg- +ACY-quot+ADs-Wallriding+ACY-quot+ADs- penalty no longer applied after rubbing AI cars. +ADw-br+AD4- +ADw-p+AD4-RACE CONTROL: +ADw-br+AD4- +ADw-p+AD4AKg- Fixed a bug which prevented a black flag from being issued when speeding +ADw-br+AD4- through the pits on the last lap of qual or race sessions. +ADw-br+AD4- +ADw-p+AD4AKg- Fixed a bug which could cause cars to be inserted into the caution line +ADw-br+AD4- in an incorrect order. +ADw-br+AD4- +ADw-p+AD4-RENDERER: +ADw-br+AD4- +ADw-p+AD4AKg- Fixed a bug which prevented the OpenGL renderer from working on boards +ADw-br+AD4- without multitexture support. +ADw-br+AD4- +ADw-p+AD4-SPOTTER / CREW CHIEF: +ADw-br+AD4- +ADw-p+AD4AKg- Made crew chief's fuel recommendations more conservative. +ADw-br+AD4- +ADw-p+AD4AKg- Fixed a bug which could prevent low fuel warning messages in race +ADw-br+AD4- sessions. +ADw-br+AD4- +ADw-p+AD4-USER INTERFACE: +ADw-br+AD4- +ADw-p+AD4AKg- Fixed a bug where the game could crash if the delete key was pressed +ADw-br+AD4- while on the Sierra.com Available Races screen. +ADw-br+AD4- +ADw-p+AD4AKg- Fixed a bug which could cause qualifying standings to be lost after +ADw-br+AD4- advancing to race session. +ADw-br+AD4- +ADw-p+AD4AKg- Added off-line league support to exported standings (see 'Additional +ADw-br+AD4- Information' section below for details). +ADw-br+AD4- +ADw-p+AD4AKg- Southeast wind direction can now be selected. +ADw-br+AD4- +ADw-p+AD4AKg- Improved sorting of the available races table. +ADw-br+AD4- +ADw-p+AD4AKg- The GDI renderer is now properly identified on the Options screen. +ADw-br+AD4- +ADw-p+AD4------------------------------------- +ADw-br+AD4- +ACY-nbsp+ADs- 1.1.1.0 +ADw-br+AD4- ------------------------------------ +ADw-br+AD4- +ADw-p+AD4-AI: +ADw-br+AD4- +ADw-p+AD4AKg- Fixed bug which sometimes caused the pace car to appear on the outside +ADw-br+AD4- pole at the start of a race. +ADw-br+AD4- +ADw-p+AD4AKg- Fixed bug which could cause some AI cars at Richmond to collide when +ADw-br+AD4- entering and exiting their pit stalls. +ADw-br+AD4- +ADw-p+AD4AKg- AI cars will now obey the stop sign at the end of pit road. +ADw-br+AD4- +ADw-p+AD4AKg- Pace car no longer takes an extra pace lap at Martinsville at the start +ADw-br+AD4- of the race. +ACY-nbsp+ADs-This was a problem only if the abbreviated pace lap was +ADw-br+AD4- selected. +ADw-br+AD4- +ADw-p+AD4AKg- Adjusted AI speed at Dover to be more realistic. +ADw-br+AD4- +ADw-p+AD4AKg- Fixed bug which caused AI to call for a tow during Practice/Warmup +ADw-br+AD4- sessions. +ADw-br+AD4- +ADw-p+AD4AKg- AI who run out of fuel will now get out of the racing line when limping +ADw-br+AD4- back to the pits. +ADw-br+AD4- +ADw-p+AD4AKg- AI who run out of fuel will be able to re-fire their engines after +ADw-br+AD4- receiving pit service. +ADw-br+AD4- +ADw-p+AD4AKg- Fixed problems with AI pitting on Gilligan's Island at Sears Point. +ADw-br+AD4- +ADw-p+AD4AKg- Fixed rogue pace car 'hot-lapping' around track. +ADw-br+AD4- +ADw-p+AD4AKg- AI are now able to sort themselves into the proper pacing order more +ADw-br+AD4- quickly. +ADw-br+AD4- +ADw-p+AD4AKg- Improved pacing and restart behavior. +ADw-br+AD4- +ADw-p+AD4AKg- Improved accident avoidance behavior. +ADw-br+AD4- +ADw-p+AD4AKg- Improved merge to pits behavior. +ADw-br+AD4- +ADw-p+AD4AKg- Improved three wide passing behavior. +ADw-br+AD4- +ADw-p+AD4-CAMERAS: +ADw-br+AD4- +ADw-p+AD4AKg- Fixed a problem with one of the TV2 cameras at Darlington. +ADw-br+AD4- +ADw-p+AD4-CAR SETUPS: +ADw-br+AD4- +ADw-p+AD4AKg- Changed Daytona +ACY-quot+ADs-Fast+ACY-quot+ADs- setup to be easier to drive. +ADw-br+AD4- +ADw-p+AD4-CHAMPIONSHIP SEASON: +ADw-br+AD4- +ADw-p+AD4AKg- Fixed bug on Championship Season screen which caused a +ACY-quot+ADs-Save Changes?+ACY-quot+ADs- +ADw-br+AD4- box to appear even if no changes were made. +ADw-br+AD4- +ADw-p+AD4AKg- Fixed bug which caused the polesitter from the first race of a +ADw-br+AD4- championship season to be given credit for the pole for all the remaining +ADw-br+AD4- races of that season. +ADw-br+AD4- +ADw-p+AD4-CONTROLS +ADw-br+AD4- +ADw-p+AD4AKg- Improved driving controls for keyboard and digital gamepad users. +ADw-br+AD4- +ADw-p+AD4-MULTIPLAYER: +ADw-br+AD4- +ADw-p+AD4AKg- Fixed bug in which clicking +ACY-quot+ADs-Create New ID+ACY-quot+ADs- (for Sierra.com) wouldn't +ADw-br+AD4- gray out the other fields on the pop-up box. +ADw-br+AD4- +ADw-p+AD4AKg- Made rejection message (when trying to connect to a race in progress) +ADw-br+AD4- more descriptive. +ADw-br+AD4- +ADw-p+AD4AKg- Made firewall message (when trying to host a race behind a shared +ADw-br+AD4- Internet connection) more descriptive. +ADw-br+AD4- +ADw-p+AD4AKg- Players list on Sierra.com screen no longer scrolls uncontrollably. +ADw-br+AD4- +ADw-p+AD4AKg- Changed chat colors to be consistent between in-car and out-of-car modes. +ADw-br+AD4- +ADw-p+AD4AKg- Fixed bug which could cause systems with multiple TCP/IP devices to be +ADw-br+AD4- unable to connect to Sierra.com +ADw-br+AD4- +ADw-p+AD4AKg- Fixed bug which prevented clients from joining Sierra.com races that were +ADw-br+AD4- hosted behind a router. +ADw-br+AD4- +ADw-p+AD4AKg- Enlarged the size of the Sierra.com Profile box to prevent ratings +ADw-br+AD4- information from spilling off the side when pressing Shift+Cto- +ADw-br+AD4- +ADw-p+AD4AKg- Changed points thresholds for gaining/losing ratings levels on +ADw-br+AD4- Sierra.com. +ACY-nbsp+ADs-Also made incident points count as a global -3 per incident +ADw-br+AD4- regardless of level. +ADw-br+AD4- +ADw-p+AD4AKg- It is now possible to set the wind speed for dedicated servers using the +ADw-br+AD4- command line. +ADw-br+AD4- +ADw-p+AD4AKg- Fixed bug which prevented clients from receiving pit service after +ADw-br+AD4- reconnecting to a server. +ADw-br+AD4- +ADw-p+AD4AKg- Added chat filter. +ADw-br+AD4- +ADw-p+AD4AKg- Fixed a bug which could cause client's car to warp when sending a chat +ADw-br+AD4- message. +ADw-br+AD4- +ADw-p+AD4AKg- Changed game to display Sierra.com User ID instead of player name. +ADw-br+AD4- +ADw-p+AD4AKg- Added ability to disable display of client connection and disconnection +ADw-br+AD4- chat messages. +ADw-br+AD4- +ADw-p+AD4AKg- In ratings enabled races, incidents will now be properly assessed when +ADw-br+AD4- yellow flags have been disabled. +ADw-br+AD4- +ADw-p+AD4AKg- Fixed bug which could cause TCP/IP devices to be duplicated in the +ADw-br+AD4- Sierra.com dialog's +ACY-quot+ADs-Connect Via+ACY-quot+ADs- list. +ADw-br+AD4- +ADw-p+AD4AKg- Clients now only need to meet the rating restrictions for the currently +ADw-br+AD4- loaded track. +ADw-br+AD4- +ADw-p+AD4AKg- Fixed bug which could cause qualifying standings to be lost when the host +ADw-br+AD4- advanced to the Warmup session. +ADw-br+AD4- +ADw-p+AD4AKg- If the Warmup time is set to zero, server will skip directly from +ADw-br+AD4- Qualifying to Race. +ADw-br+AD4- +ADw-p+AD4AKg- The race over timeout can now be set using the auto+AF8-leave+AF8-timeout +ADw-br+AD4- setting. +ADw-br+AD4- +ADw-p+AD4AKg- Added +ACE-show+AF8-password, +ACE-set+AF8-password, and +ACE-clear+AF8-password admin commands. +ADw-br+AD4- +ADw-p+AD4AKg- Fixed the +ACY-quot+ADs-2 minute+ACY-quot+ADs- latency spike some users were experiencing during +ADw-br+AD4- Sierra.com races. +ADw-br+AD4- +ADw-p+AD4-PAINT SHOP: +ADw-br+AD4- +ADw-p+AD4AKg- Fixed bug which would cause the game to crash if the user dragged a +ADw-br+AD4- filled shape across the entire car template. +ADw-br+AD4- +ADw-p+AD4AKg- Fixed bug which allowed activation of widgets +ACY-quot+ADs-through+ACY-quot+ADs- Paint Shop +ADw-br+AD4- options boxes+ADs- i.e. clicking on the Paint Shop option also triggered the +ADw-br+AD4- widget underneath it. +ADw-br+AD4- +ADw-p+AD4AKg- Fixed bug which allowed italicized text falling outside the boundaries of +ADw-br+AD4- the text frame to be +ACY-quot+ADs-cut off+ACY-quot+ADs- when applied to the car. +ADw-br+AD4- +ADw-p+AD4AKg- Fixed bug which caused strange behavior when using the +ACY-quot+ADs-/+ACY-quot+ADs- key in the +ADw-br+AD4- text tool. +ADw-br+AD4- +ADw-p+AD4AKg- Added support for importing compressed .TGA files. +ADw-br+AD4- +ADw-p+AD4-PHYSICS: +ADw-br+AD4- +ADw-p+AD4AKg- Fixed bug which caused engine to stall with Automatic Clutch enabled. +ADw-br+AD4- +ADw-p+AD4AKg- Changed oil cooling to decrease number of blown engines during 2nd lap of +ADw-br+AD4- qualifying. +ADw-br+AD4- +ADw-p+AD4AKg- 'Wallriding' is no longer advantageous. +ADw-br+AD4- +ADw-p+AD4AKg- Changed damage sensitivity and aerodynamic penalty. +ADw-br+AD4- +ADw-p+AD4-PITTING: +ADw-br+AD4- +ADw-p+AD4AKg- If towed to pits with +ACY-quot+ADs-fatal+ACY-quot+ADs- damage, crew no longer attempts to service +ADw-br+AD4- the car. +ADw-br+AD4- +ADw-p+AD4AKg- If stopping in pit stall with +ACY-quot+ADs-fatal+ACY-quot+ADs- engine damage, the crew will no +ADw-br+AD4- longer attempt to fix it. +ADw-br+AD4- +ADw-p+AD4AKg- Changed end of pit stop timing to correspond to jack man's signal. +ACY-nbsp+ADs- +ADw-br+AD4- Should make pit stops slightly faster on average. +ADw-br+AD4- +ADw-p+AD4AKg- Fixed strange behavior exhibited by the animated pit crew if the player +ADw-br+AD4- saves a replay during servicing. +ADw-br+AD4- +ADw-p+AD4AKg- Fixed bug which could cause the player to be permanently held in his pit +ADw-br+AD4- stall upon serving a penalty for entering the pits unsafely. +ADw-br+AD4- +ADw-p+AD4AKg- Fixed bug which could cause the player to be incorrectly penalized for +ADw-br+AD4- entering the pits unsafely. +ADw-br+AD4- +ADw-p+AD4AKg- Fixed bug which was causing player to be penalized for entering a closed +ADw-br+AD4- pit when being towed under a green flag to yellow flag transition. +ADw-br+AD4- +ADw-p+AD4AKg- Fixed tow time calculation error which could cause tow times to be too +ADw-br+AD4- short. +ADw-br+AD4- +ADw-p+AD4-RACE CONTROL: +ADw-br+AD4- +ADw-p+AD4AKg- Fixed race control bug when determining whether or not a given car is on +ADw-br+AD4- the lead lap. +ADw-br+AD4- +ADw-p+AD4AKg- Fixed bug which could cause car(s) to be penalized for passing the pace +ADw-br+AD4- car or passing under yellow during an abbreviated pace lap at Martinsville. +ADw-br+AD4- +ADw-p+AD4AKg- Changed race control so that in the event a player both passes the pace +ADw-br+AD4- car AND passes under yellow, only the greater of the two penalties (in +ADw-br+AD4- terms of time) is assessed. +ADw-br+AD4- +ADw-p+AD4AKg- Changed per-infraction premium for multiple penalties from 40 to 15 +ADw-br+AD4- seconds. +ADw-br+AD4- +ADw-p+AD4-RENDERER: +ADw-br+AD4- +ADw-p+AD4AKg- It is now possible to launch a dedicated server minimized. +ADw-br+AD4- +ADw-p+AD4AKg- Added GDI renderer for dedicated servers (no longer requires a D3D +ADw-br+AD4- capable card). +ADw-br+AD4- +ADw-p+AD4-SPOTTER / CREW CHIEF: +ADw-br+AD4- +ADw-p+AD4AKg- Added +ACY-quot+ADs-Stay behind the leader of the other pacing line+ACY-quot+ADs- message. +ADw-br+AD4- +ADw-p+AD4AKg- Fixed erroneous +ACY-quot+ADs-We're not on the lead lap - we can't pit this time by+ACY-quot+ADs- +ADw-br+AD4- message for lead-lap cars pitting on the back pits at Bristol. +ADw-br+AD4- +ADw-p+AD4AKg- Fixed erroneous +ACY-quot+ADs-We're not on the lead lap - we can't pit this time by+ACY-quot+ADs- +ADw-br+AD4- message for cars that were on the lead lap. +ADw-br+AD4- +ADw-p+AD4AKg- Players are now more clearly informed that they have been sent to the end +ADw-br+AD4- of the longest line and where they need to be in the pacing order. +ADw-br+AD4- +ADw-p+AD4AKg- Fixed a bug which could cause spotter to call out the checkered flag a +ADw-br+AD4- lap early for cars at the tail end of
...+ADw-p+AD4- +ADw-b+AD4-read more +ACY-raquo+ADsAPA-/b+AD4APA-/div+AD4-
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+ADw-br+AD4- +ACY-gt+ADs-Hi, +ADw-br+AD4- +ACY-gt+ADs- +ACY-nbsp+ADs- I downloaded the international patch to to see what was fixed when the +ADw-br+AD4- +ACY-gt+ADs-offical version is released later+ACE- +ADw-br+AD4- +ADw-p+AD4AJg-gt+ADs-John +ADw-br+AD4- +ADw-p+AD4AJg-gt+ADs-NASCAR? Racing 4 PATCH README +ADw-br+AD4- +ACY-gt+ADs-1.3.1.4 +ADw-br+AD4- +ACY-gt+ADs-08/23/01 +ADw-br+AD4- +ADw-br+AD4APA-/div+AD4AJg-lt+ADs-snip+ACY-gt+ADs- +ADw-br+AD4- +ADw-p+AD4-
I hope that the AI in the new patch will sometimes cause a yellow. +ADw-br+AD4- With the latest patch every pit stop is a green flag pitstop unless I +ADw-br+AD4- am the one that causes the yellow. +ACY-nbsp+ADs-The AI NEVER wreck themselves, +ADw-br+AD4- unless it is in the pits, or trying to get to pit road under green. +ADw-br+AD4- The way I see it this is what needs improvement with regards to +ADw-br+AD4- accidents in the AI. +ADw-br+AD4- +ADw-p+AD4-AI needs to cause yellows under normal race conditions away from the +ADw-br+AD4- player. +ACY-nbsp+ADs-Currently they never wreck themselves. +ADw-br+AD4- +ADw-p+AD4-AI needs to not cause accidents in the pits or when entering or +ADw-br+AD4- exiting pit road with the high frequency that they do now. +ADw-br+AD4- +ADw-p+AD4-AI needs to not cause a 43 car pile-up when there is an accident by +ADw-br+AD4- staying full on the throttle and just diving into the pile. +ADw-br+AD4- +ADw-p+AD4-A lot of people complain that the AI wrecks them. +ACY-nbsp+ADs-While I do +ADw-br+AD4- occasionally get spun out by the AI, more often than not, it is my +ADw-br+AD4- fault. +ACY-nbsp+ADs-I hope the AI still DOES wreck me occasionally, since this is +ADw-br+AD4- realistically what happens in real races. +ADw-br+AD4- +ADw-p+AD4-I don't know if this falls under this catagory, but when I get spun +ADw-br+AD4- out, or hit the wall I would like a yellow to come out. +ACY-nbsp+ADs-The yellow +ADw-br+AD4- does not always come out when there is a clear caution condition. +ADw-br+AD4- +ADw-p+AD4-Brian +ADw-br+AD4- +ADw-p+AD4-Brian Oster +ACY-nbsp+ADs-Remove NOSPAM from my email to reply. +ADw-br+AD4APA-/div+AD4-
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In real NASCAR, the yellow doesn't always come out for a spin or someone +ADw-br+AD4- brushing the wall. +ACY-nbsp+ADs-It depends on the severity of the incident. +ADw-br+AD4- +ADw-p+AD4-Eldred +ADw-br+AD4- -- +ADw-br+AD4- Dale Earnhardt, Sr. R.I.P. 1951-2001 +ADw-br+AD4- Homepage - http://www.umich.edu/+AH4-epickett +ADw-br+AD4- F1 hcp. .36...Monster +360-.54... +ADw-br+AD4- +ADw-p+AD4-Never argue with an idiot. +ACY-nbsp+ADs-He brings you down to his level, then beats you +ADw-br+AD4- with experience... +ADw-br+AD4- Remove SPAM-OFF to reply. +ADw-br+AD4APA-/div+AD4-
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+ADw-span class+AD0AIg-responsive-hide+ACIAPg-by +ADw-strong+AD4-Brian Ost+ADw-/strong+AD4- +ACY-raquo+ADs- +ADw-/span+AD4-Sat, 08 Sep 2001 05:51:54+ADw-/p+AD4-
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+ADw-br+AD4- +ACY-gt+ADs-(Brian Oster) writes: +ADw-br+AD4- +ADw-p+AD4AJg-gt+ADsAJg-gt+ADs-I don't know if this falls under this catagory, but when I get spun +ADw-br+AD4- +ACY-gt+ADsAJg-gt+ADs-out, or hit the wall I would like a yellow to come out. +ACY-nbsp+ADs-The yellow +ADw-br+AD4- +ACY-gt+ADsAJg-gt+ADs-does not always come out when there is a clear caution condition. +ADw-br+AD4- +ADw-p+AD4AJg-gt+ADs-In real NASCAR, the yellow doesn't always come out for a spin or someone +ADw-br+AD4- +ACY-gt+ADs-brushing the wall. +ACY-nbsp+ADs-It depends on the severity of the incident. +ADw-br+AD4- +ADw-br+AD4APA-/div+AD4-True, but there are several times where I have been punted by an AI +ADw-br+AD4- car (which by the way is fine by me since I see it all the time in +ADw-br+AD4- real races) and hit the wall pretty hard, and was spun around sitting +ADw-br+AD4- sideways at the bottom of the track and it stayed green, and the whole +ADw-br+AD4- field just passed me by. +ACY-nbsp+ADs-I realize that this is probably one of the +ADw-br+AD4- harder things to program into the AI since it is such a judgement +ADw-br+AD4- call. +ACY-nbsp+ADs-Tweak it just a little to tight and the computer will be +ADw-br+AD4- throwing the yellow every time someone gets loose in a turn. +ACY-nbsp+ADs-I can +ADw-br+AD4- live with it the way it is, but if they could make it a little more +ADw-br+AD4- realistic, that would be great. +ADw-br+AD4- +ADw-p+AD4-
Brian Oster +ACY-nbsp+ADs-Remove NOSPAM from my email to reply. +ADw-br+AD4APA-/div+AD4-
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