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8+AF8-cf92452d31251107+AF8-1 Fri, 07 Jan 2022 18:23:36 --+AD4-
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+ADw-meta property+AD0AIg-og:description+ACI- content+AD0AIg-Archive of rec.autos.simulators usenet newsgroup for discussion of car and other vehicle racing simulators.+ACI- /+AD4-
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+ADwAIQ--- 1258 --+AD4-
+ADwAIQ--- Fri, 07 Jan 2022 00:25:30 - Fri, 07 Jan 2022 00:25:30 --+AD4APA-h1 class+AD0AIg-linkback+ACIAPgA8-a href+AD0AIg-https://rec-autos-simulators.net/+ACIAPg-rec.autos.simulators+ADw-/a+AD4APA-/h1+AD4-
+ADw-h2 class+AD0AIg-topic-title+ACIAPg-Minour glitches w/N3 (also what bugs me)+ADw-/h2+AD4-
+ADw-div class+AD0AIg-action-bar top+ACIAPg-
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+ADw-div id+AD0AIg-p1+ACI- class+AD0AIg-post has-profile bg2+ACIAPg-
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+ADw-dl class+AD0AIg-postprofile+ACI- id+AD0AIg-profile1+ACIAPg-
+ADw-dt class+AD0AIg-has-profile-rank no-avatar+ACIAPg-
+ADw-div class+AD0AIg-avatar-container+ACIAPgA8-/div+AD4-Shaun Robinso+ADw-/dt+AD4-
+ADw-/dl+AD4-
+ADw-div class+AD0AIg-postbody+ACIAPg-
+ADw-div id+AD0AIg-post+AF8-content1+ACIAPg-
+ADw-h3 class+AD0AIg-first+ACIAPgA8-a href+AD0AIgAj-p1+ACIAPg-Minour glitches w/N3 (also what bugs me)+ADw-/a+AD4APA-/h3+AD4-
+ADw-p class+AD0AIg-author+ACIAPg-
+ADw-span class+AD0AIg-responsive-hide+ACIAPg-by +ADw-strong+AD4-Shaun Robinso+ADw-/strong+AD4- +ACY-raquo+ADs- +ADw-/span+AD4-Mon, 04 Oct 1999 04:00:00+ADw-/p+AD4-
+ADw-div class+AD0AIg-content+ACIAPg-Papy, Papy, Papy. Why do you do this to us... +ADw-br+AD4- -a back wheel missing? no problem, smoke and skid marks come out as +ADw-br+AD4- usual +ADw-br+AD4- -the F1 info window saying you have zero laps to go when your on your +ADw-br+AD4- last lap +ADw-br+AD4- -lack of body roll/suspension movement, in real life on some tracks i've +ADw-br+AD4- seen the cars with a stationary ride hight of 8 inches then at top +ADw-br+AD4- speed the rear end almost/is bottoming out +ADw-br+AD4- -invincible pace car, ... i play with realistic damage, so should it +ADw-br+AD4- -can't lock the brakes when you hammer them, thats just not right +ADw-br+AD4- -i thinck tyre marks should be able to be left on the wall, if you tried +ADw-br+AD4- real hard in GPL the game would put them there (in mid air as well) +ADw-br+AD4- -what else... oh the pit lanes, why not straight, EA got them, CPR +ADw-br+AD4- +ACo-shudder+ACo- got them +ADw-br+AD4- -and finaly, nice pit crew, how exactly do they change the tyres? and +ADw-br+AD4- why are we in the last pit box every time? +ADw-br+AD4APA-/div+AD4-
+ADw-/div+AD4-
+ADw-/div+AD4-
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+ADw-/dl+AD4-
+ADw-div class+AD0AIg-postbody+ACIAPg-
+ADw-div id+AD0AIg-post+AF8-content2+ACIAPg-
+ADw-h3 class+AD0AIg-first+ACIAPgA8-a href+AD0AIgAj-p2+ACIAPg-Minour glitches w/N3 (also what bugs me)+ADw-/a+AD4APA-/h3+AD4-
+ADw-p class+AD0AIg-author+ACIAPg-
+ADw-span class+AD0AIg-responsive-hide+ACIAPg-by +ADw-strong+AD4-skot+ADw-/strong+AD4- +ACY-raquo+ADs- +ADw-/span+AD4-Mon, 04 Oct 1999 04:00:00+ADw-/p+AD4-
+ADw-div class+AD0AIg-content+ACIAPg-
+ADw-br+AD4-
+ADw-br+AD4- +ADw-p+AD4-
back wheel missing? +ADw-br+AD4- +ADw-p+AD4-
yeah always thought that was strange +ADw-br+AD4- +ADw-p+AD4-
at least there is 'some' body roll now +ADw-br+AD4- +ADw-p+AD4-
who cares +ADw-br+AD4- +ADw-p+AD4-
no biggy +ADw-br+AD4- +ADw-p+AD4-
this is not GPL +ADw-br+AD4- +ADw-p+AD4-
i still dont understand what people mean by this... :) +ADw-br+AD4- +ADw-p+AD4-
last pit box all the time kinda sucks. as for the pit crew it would be +ADw-br+AD4- neat to see them run around the car doing a pit stop but i imagine +ADw-br+AD4- that would take some real work to include and would wreak havoc on +ADw-br+AD4- computer resources +ADw-br+AD4- +ADw-p+AD4-Skotty Flynn +ADw-br+AD4-
+ADw-br+AD4- webmaster - http://www.nascar-racing-sims.com +ADw-br+AD4- +ACY-quot+ADs-skotty+ACY-quot+ADs- on TEN and WON +ADw-br+AD4APA-/div+AD4-
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+ADw-div class+AD0AIg-avatar-container+ACIAPgA8-/div+AD4-Oli+ADw-/dt+AD4-
+ADw-/dl+AD4-
+ADw-div class+AD0AIg-postbody+ACIAPg-
+ADw-div id+AD0AIg-post+AF8-content3+ACIAPg-
+ADw-h3 class+AD0AIg-first+ACIAPgA8-a href+AD0AIgAj-p3+ACIAPg-Minour glitches w/N3 (also what bugs me)+ADw-/a+AD4APA-/h3+AD4-
+ADw-p class+AD0AIg-author+ACIAPg-
+ADw-span class+AD0AIg-responsive-hide+ACIAPg-by +ADw-strong+AD4-Oli+ADw-/strong+AD4- +ACY-raquo+ADs- +ADw-/span+AD4-Mon, 04 Oct 1999 04:00:00+ADw-/p+AD4-
+ADw-div class+AD0AIg-content+ACIAPg-This should be all considered by them when developing the much needed +ADw-br+AD4- patch... +ADw-br+AD4- +ADw-p+AD4--- +ADw-br+AD4- Oliver Nikolic +ADw-br+AD4- +ADw-p+AD4-BeoRocket Racing Team (retired) +ADw-br+AD4- http://www.beorocket.co.yu/ +ADw-br+AD4- +ADw-p+AD4-
+ADw-br+AD4-
+ADw-/div+AD4-
+ADw-/div+AD4-
+ADw-/div+AD4-
+ADw-/div+AD4-
+ADw-/div+AD4-
+ADw-div id+AD0AIg-p4+ACI- class+AD0AIg-post has-profile bg1+ACIAPg-
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+ADw-div class+AD0AIg-avatar-container+ACIAPgA8-/div+AD4-Morgan V+ADw-/dt+AD4-
+ADw-/dl+AD4-
+ADw-div class+AD0AIg-postbody+ACIAPg-
+ADw-div id+AD0AIg-post+AF8-content4+ACIAPg-
+ADw-h3 class+AD0AIg-first+ACIAPgA8-a href+AD0AIgAj-p4+ACIAPg-Minour glitches w/N3 (also what bugs me)+ADw-/a+AD4APA-/h3+AD4-
+ADw-p class+AD0AIg-author+ACIAPg-
+ADw-span class+AD0AIg-responsive-hide+ACIAPg-by +ADw-strong+AD4-Morgan V+ADw-/strong+AD4- +ACY-raquo+ADs- +ADw-/span+AD4-Mon, 04 Oct 1999 04:00:00+ADw-/p+AD4-
+ADw-div class+AD0AIg-content+ACIAPg-The wheels fly off the cars during crashes sometimes. The game acts as if +ADw-br+AD4- they're still there, displaying smoke and such. In real life tires rarely come +ADw-br+AD4- completely off and when they do the car will tilt and rub the ground. In the +ADw-br+AD4- game the car stays perfectly level as if all four tires were still there, you +ADw-br+AD4- simply can't steer the car very well. +ADw-br+AD4- +ADw-p+AD4-The brakes should lock. That's an important part of any driving sim. +ADw-br+AD4- +ADw-p+AD4-Pace car?+ACoAKgAq-it. Put a box there in it's place. Get it on the track when +ADw-br+AD4- necessary, get it off on restarts. Don't need any more than that. +ADw-br+AD4- +ADw-p+AD4-Animated pit crew? No. Nice eye candy during the first few stops, but the +ADw-br+AD4- novelty would wear off quick. I just want slightly more control of my crew (be +ADw-br+AD4- able to change tires individually, in particular), but I don't need to see +ADw-br+AD4- them. +ADw-br+AD4- +ADw-p+AD4-In real life tracks have straight pit lanes, except Martinsville. Many of the +ADw-br+AD4- pit lanes in the game, especially on the short tracks, are curved. We want to +ADw-br+AD4- see them straight. Not as big a deal as locking brakes, but it'd be nice. +ADw-br+AD4- +ADw-p+AD4-
+ADw-br+AD4- +ADw-div class+AD0AIg-gQuote+ACIAPg-
+ADw-br+AD4-
+ADw-br+AD4- +ADw-p+AD4AJg-gt+ADs- +ACY-gt+ADs-Papy, Papy, Papy. Why do you do this to us... +ADw-br+AD4- +ACY-gt+ADs- +ACY-gt+ADs--a back wheel missing? no problem, smoke and skid marks come out as +ADw-br+AD4- +ACY-gt+ADs- +ACY-gt+ADs-usual +ADw-br+AD4- +ADw-p+AD4AJg-gt+ADs- back wheel missing? +ADw-br+AD4- +ADw-p+AD4AJg-gt+ADs- +ACY-gt+ADs--the F1 info window saying you have zero laps to go when your on your +ADw-br+AD4- +ACY-gt+ADs- +ACY-gt+ADs-last lap +ADw-br+AD4- +ADw-p+AD4AJg-gt+ADs- yeah always thought that was strange +ADw-br+AD4- +ADw-br+AD4APA-/div+AD4AWwBd- +ADw-br+AD4- that would take some real work to include and would wreak havoc on +ADw-br+AD4- +ADw-div class+AD0AIg-gQuote+ACIAPgAm-gt+ADs- computer resources +ADw-br+AD4- +ADw-p+AD4AJg-gt+ADs- Skotty Flynn +ADw-br+AD4-
+ADw-br+AD4- +ACY-gt+ADs- webmaster - http://www.racesimcentral.net/ +ADw-br+AD4- +ACY-gt+ADs- +ACY-quot+ADs-skotty+ACY-quot+ADs- on TEN and WON +ADw-br+AD4- +ADw-br+AD4APA-/div+AD4APA-/div+AD4-
+ADw-/div+AD4-
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+ADw-div id+AD0AIg-p5+ACI- class+AD0AIg-post has-profile bg2+ACIAPg-
+ADw-div class+AD0AIg-inner+ACIAPg-
+ADw-dl class+AD0AIg-postprofile+ACI- id+AD0AIg-profile5+ACIAPg-
+ADw-dt class+AD0AIg-has-profile-rank no-avatar+ACIAPg-
+ADw-div class+AD0AIg-avatar-container+ACIAPgA8-/div+AD4-Hitch-Hike+ADw-/dt+AD4-
+ADw-/dl+AD4-
+ADw-div class+AD0AIg-postbody+ACIAPg-
+ADw-div id+AD0AIg-post+AF8-content5+ACIAPg-
+ADw-h3 class+AD0AIg-first+ACIAPgA8-a href+AD0AIgAj-p5+ACIAPg-Minour glitches w/N3 (also what bugs me)+ADw-/a+AD4APA-/h3+AD4-
+ADw-p class+AD0AIg-author+ACIAPg-
+ADw-span class+AD0AIg-responsive-hide+ACIAPg-by +ADw-strong+AD4-Hitch-Hike+ADw-/strong+AD4- +ACY-raquo+ADs- +ADw-/span+AD4-Mon, 04 Oct 1999 04:00:00+ADw-/p+AD4-
+ADw-div class+AD0AIg-content+ACIAPg-My God, +ACY-nbsp+ADs-Sounds like you need a highly graphic demolition GAME instead of an +ADw-br+AD4- accurate RACING SIMULATOR+ACE- There's more whining here than my 8 week old +ADw-br+AD4- daughter+ACE- +ADw-br+AD4- +ADw-p+AD4-H-H +ADw-br+AD4- +ADw-div class+AD0AIg-gQuote+ACIAPg-
+ADw-br+AD4- +ACY-gt+ADs- Papy, Papy, Papy. Why do you do this to us... +ADw-br+AD4- +ACY-gt+ADs- -a back wheel missing? no problem, smoke and skid marks come out as +ADw-br+AD4- +ACY-gt+ADs- usual +ADw-br+AD4- +ACY-gt+ADs- -the F1 info window saying you have zero laps to go when your on your +ADw-br+AD4- +ACY-gt+ADs- last lap +ADw-br+AD4- +ACY-gt+ADs- -lack of body roll/suspension movement, in real life on some tracks i've +ADw-br+AD4- +ACY-gt+ADs- seen the cars with a stationary ride hight of 8 inches then at top +ADw-br+AD4- +ACY-gt+ADs- speed the rear end almost/is bottoming out +ADw-br+AD4- +ACY-gt+ADs- -invincible pace car, ... i play with realistic damage, so should it +ADw-br+AD4- +ACY-gt+ADs- -can't lock the brakes when you hammer them, thats just not right +ADw-br+AD4- +ACY-gt+ADs- -i thinck tyre marks should be able to be left on the wall, if you tried +ADw-br+AD4- +ACY-gt+ADs- real hard in GPL the game would put them there (in mid air as well) +ADw-br+AD4- +ACY-gt+ADs- -what else... oh the pit lanes, why not straight, EA got them, CPR +ADw-br+AD4- +ACY-gt+ADs- +ACo-shudder+ACo- got them +ADw-br+AD4- +ACY-gt+ADs- -and finaly, nice pit crew, how exactly do they change the tyres? and +ADw-br+AD4- +ACY-gt+ADs- why are we in the last pit box every time? +ADw-br+AD4- +ADw-br+AD4APA-/div+AD4APA-/div+AD4-
+ADw-/div+AD4-
+ADw-/div+AD4-
+ADw-/div+AD4-
+ADw-/div+AD4-
+ADw-div id+AD0AIg-p6+ACI- class+AD0AIg-post has-profile bg1+ACIAPg-
+ADw-div class+AD0AIg-inner+ACIAPg-
+ADw-dl class+AD0AIg-postprofile+ACI- id+AD0AIg-profile6+ACIAPg-
+ADw-dt class+AD0AIg-has-profile-rank no-avatar+ACIAPg-
+ADw-div class+AD0AIg-avatar-container+ACIAPgA8-/div+AD4-Dave Henri+ADw-/dt+AD4-
+ADw-/dl+AD4-
+ADw-div class+AD0AIg-postbody+ACIAPg-
+ADw-div id+AD0AIg-post+AF8-content6+ACIAPg-
+ADw-h3 class+AD0AIg-first+ACIAPgA8-a href+AD0AIgAj-p6+ACIAPg-Minour glitches w/N3 (also what bugs me)+ADw-/a+AD4APA-/h3+AD4-
+ADw-p class+AD0AIg-author+ACIAPg-
+ADw-span class+AD0AIg-responsive-hide+ACIAPg-by +ADw-strong+AD4-Dave Henri+ADw-/strong+AD4- +ACY-raquo+ADs- +ADw-/span+AD4-Mon, 04 Oct 1999 04:00:00+ADw-/p+AD4-
+ADw-div class+AD0AIg-content+ACIAPgAm-nbsp+ADs- These are issues that have been with the N2 family for years. +ACY-nbsp+ADs-I don't +ADw-br+AD4- see a +ACY-quot+ADs-patch+ACY-quot+ADs- fixing them. +ACY-nbsp+ADs-As for the F1 window. +ACY-nbsp+ADs-Don't think of it as +ADw-br+AD4- telling you what lap your on., but how many after you finish that lap +ADw-br+AD4- are left. +ACY-nbsp+ADs- So if you are on the last lap, then you have zero +ACY-quot+ADs-more+ACY-quot+ADs- to +ADw-br+AD4- finish. +ACY-nbsp+ADs-The cars that bottom out are often 'set soft' for the big +ADw-br+AD4- tracks like Daytona for Qualifying. +ACY-nbsp+ADs-They will purposely put in a very +ADw-br+AD4- soft set of rear springs to try and get the back down at speed so that +ADw-br+AD4- the spoiler is not producing so much drag. +ACY-nbsp+ADs-What are ya doing hitting +ADw-br+AD4- the pace car for :+ACY-gt+ADs- +ACY-nbsp+ADs- +ADw-br+AD4- +ACY-nbsp+ADs- And the pit crew?? +ACY-nbsp+ADs-well +ACY-quot+ADs-perhaps+ACY-quot+ADs- they are soooo fast you just can't +ADw-br+AD4- see'm... +ACY-nbsp+ADs-:) +ACY-nbsp+ADs-or perhaps your windshield is getting scrubbed and you +ADw-br+AD4- just can't see'm...or perhaps you just can't see'm+ACE- +ADw-br+AD4- dave henrie +ADw-br+AD4- +ADw-div class+AD0AIg-gQuote+ACIAPg-
+ADw-br+AD4- +ADw-p+AD4AJg-gt+ADs- This should be all considered by them when developing the much needed +ADw-br+AD4- +ACY-gt+ADs- patch... +ADw-br+AD4- +ADw-p+AD4AJg-gt+ADs- -- +ADw-br+AD4- +ACY-gt+ADs- Oliver Nikolic +ADw-br+AD4- +ADw-p+AD4AJg-gt+ADs- BeoRocket Racing Team (retired) +ADw-br+AD4- +ACY-gt+ADs- http://www.beorocket.co.yu/ +ADw-br+AD4- +ADw-p+AD4-
+ADw-br+AD4-
+ADw-br+AD4- +ACY-gt+ADs- +ACY-gt+ADs- Papy, Papy, Papy. Why do you do this to us... +ADw-br+AD4- +ACY-gt+ADs- +ACY-gt+ADs- -a back wheel missing? no problem, smoke and skid marks come out as +ADw-br+AD4- +ACY-gt+ADs- +ACY-gt+ADs- usual +ADw-br+AD4- +ACY-gt+ADs- +ACY-gt+ADs- -the F1 info window saying you have zero laps to go when your on your +ADw-br+AD4- +ACY-gt+ADs- +ACY-gt+ADs- last lap +ADw-br+AD4- +ACY-gt+ADs- +ACY-gt+ADs- -lack of body roll/suspension movement, in real life on some tracks i've +ADw-br+AD4- +ACY-gt+ADs- +ACY-gt+ADs- seen the cars with a stationary ride hight of 8 inches then at top +ADw-br+AD4- +ACY-gt+ADs- +ACY-gt+ADs- speed the rear end almost/is bottoming out +ADw-br+AD4- +ACY-gt+ADs- +ACY-gt+ADs- -invincible pace car, ... i play with realistic damage, so should it +ADw-br+AD4- +ACY-gt+ADs- +ACY-gt+ADs- -can't lock the brakes when you hammer them, thats just not right +ADw-br+AD4- +ACY-gt+ADs- +ACY-gt+ADs- -i thinck tyre marks should be able to be left on the wall, if you tried +ADw-br+AD4- +ACY-gt+ADs- +ACY-gt+ADs- real hard in GPL the game would put them there (in mid air as well) +ADw-br+AD4- +ACY-gt+ADs- +ACY-gt+ADs- -what else... oh the pit lanes, why not straight, EA got them, CPR +ADw-br+AD4- +ACY-gt+ADs- +ACY-gt+ADs- +ACo-shudder+ACo- got them +ADw-br+AD4- +ACY-gt+ADs- +ACY-gt+ADs- -and finaly, nice pit crew, how exactly do they change the tyres? and +ADw-br+AD4- +ACY-gt+ADs- +ACY-gt+ADs- why are we in the last pit box every time? +ADw-br+AD4- +ADw-br+AD4APA-/div+AD4APA-/div+AD4-
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+ADw-dt class+AD0AIg-has-profile-rank no-avatar+ACIAPg-
+ADw-div class+AD0AIg-avatar-container+ACIAPgA8-/div+AD4-ymenar+ADw-/dt+AD4-
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+ADw-div class+AD0AIg-postbody+ACIAPg-
+ADw-div id+AD0AIg-post+AF8-content7+ACIAPg-
+ADw-h3 class+AD0AIg-first+ACIAPgA8-a href+AD0AIgAj-p7+ACIAPg-Minour glitches w/N3 (also what bugs me)+ADw-/a+AD4APA-/h3+AD4-
+ADw-p class+AD0AIg-author+ACIAPg-
+ADw-span class+AD0AIg-responsive-hide+ACIAPg-by +ADw-strong+AD4-ymenar+ADw-/strong+AD4- +ACY-raquo+ADs- +ADw-/span+AD4-Mon, 04 Oct 1999 04:00:00+ADw-/p+AD4-
+ADw-div class+AD0AIg-content+ACIAPg-
+ADw-br+AD4- +ADw-p+AD4-
Yeah they do this on purpose +ACY-lt+ADs-vbg+ACY-gt+ADs- +ADw-br+AD4- +ADw-p+AD4-
Nascar Racing 3 does not have a full-3d+ACoAKgAq-pit like GPL, there is no need +ADw-br+AD4- for a 2d-wheel inside a 2d-cockpit, there is no feel of sensation like the +ADw-br+AD4- 3d-cockpit in GPL. +ACY-nbsp+ADs-Just try an old racing game to understand (like hmm.. +ADw-br+AD4- GrandPrix on AMIGA eh). +ADw-br+AD4- +ADw-p+AD4-
Well that's true, you have no more full laps to do when you get the white +ADw-br+AD4- flag. +ADw-br+AD4- +ADw-p+AD4-
+ACY-lt+ADs-yawn+ACY-gt+ADs- +ADw-br+AD4- +ADw-p+AD4-
N3 does not use the GPL game engine and I doubt the old engine has the +ADw-br+AD4- capability to do so. +ADw-br+AD4- +ADw-p+AD4-
It's a AI limitation, the game engine can easily create straight pitroads +ADw-br+AD4- but the AI can't pit when it's that, it has to be in a arc with the curved +ADw-br+AD4- straight (only on tracks that have curved frontstretch). +ADw-br+AD4- +ADw-p+AD4-
+ACY-lt+ADs-yawn+ACY-gt+ADs- who cares ? They do the work, that's fine for me :) +ADw-br+AD4- +ADw-p+AD4--- +ADw-br+AD4- -- Fran?ois Mnard +ACY-lt+ADs-ymenard+ACY-gt+ADs- +ADw-br+AD4- -- May the Downforce be with you... +ADw-br+AD4- +ADw-p+AD4AJg-quot+ADs-People think it must be fun to be a super genius, but they don't realise +ADw-br+AD4- how hard it is to put up with all the idiots in the world.+ACY-quot+ADs- +ADw-br+AD4APA-/div+AD4-
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+ADw-dl class+AD0AIg-postprofile+ACI- id+AD0AIg-profile8+ACIAPg-
+ADw-dt class+AD0AIg-has-profile-rank no-avatar+ACIAPg-
+ADw-div class+AD0AIg-avatar-container+ACIAPgA8-/div+AD4-Shaun Robinso+ADw-/dt+AD4-
+ADw-/dl+AD4-
+ADw-div class+AD0AIg-postbody+ACIAPg-
+ADw-div id+AD0AIg-post+AF8-content8+ACIAPg-
+ADw-h3 class+AD0AIg-first+ACIAPgA8-a href+AD0AIgAj-p8+ACIAPg-Minour glitches w/N3 (also what bugs me)+ADw-/a+AD4APA-/h3+AD4-
+ADw-p class+AD0AIg-author+ACIAPg-
+ADw-span class+AD0AIg-responsive-hide+ACIAPg-by +ADw-strong+AD4-Shaun Robinso+ADw-/strong+AD4- +ACY-raquo+ADs- +ADw-/span+AD4-Mon, 04 Oct 1999 04:00:00+ADw-/p+AD4-
+ADw-div class+AD0AIg-content+ACIAPg-I forgot two things, +ADw-br+AD4- -the night lights suck, i hate to admit it but EA scored with SCGT and +ADw-br+AD4- revultion and there dynamic lighting or what ever its called +ADw-br+AD4- -doughnuts... you would think papy could change the physics model enough +ADw-br+AD4- to stop the revolution a second. and before anyone shrugs this one off, +ADw-br+AD4- at top speed i belive that, not to sure i real life but, when you go +ADw-br+AD4- lock to lock floor it you should be able to spin around. by this, it +ADw-br+AD4- would show the better physics +ADw-br+AD4- +ADw-p+AD4-i agree that pace car and the pit crew are not at all vital to the game. +ADw-br+AD4- but for a much anticipated game i expected more, especualy because other +ADw-br+AD4- sims have already done it. and to hitch-hiker in preticular, i'm a +ADw-br+AD4- realism person, viva GPL, ie. at monza i would have the second fasts lap +ADw-br+AD4- time posted in the fast lane for the lotus, if they were excepting them. +ADw-br+AD4- 1:28.38, low and stiff (btw, that IS with out rail riding) +ADw-br+AD4APA-/div+AD4-
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+ADw-dt class+AD0AIg-has-profile-rank no-avatar+ACIAPg-
+ADw-div class+AD0AIg-avatar-container+ACIAPgA8-/div+AD4-Thad Failo+ADw-/dt+AD4-
+ADw-/dl+AD4-
+ADw-div class+AD0AIg-postbody+ACIAPg-
+ADw-div id+AD0AIg-post+AF8-content9+ACIAPg-
+ADw-h3 class+AD0AIg-first+ACIAPgA8-a href+AD0AIgAj-p9+ACIAPg-Minour glitches w/N3 (also what bugs me)+ADw-/a+AD4APA-/h3+AD4-
+ADw-p class+AD0AIg-author+ACIAPg-
+ADw-span class+AD0AIg-responsive-hide+ACIAPg-by +ADw-strong+AD4-Thad Failo+ADw-/strong+AD4- +ACY-raquo+ADs- +ADw-/span+AD4-Tue, 05 Oct 1999 04:00:00+ADw-/p+AD4-
+ADw-div class+AD0AIg-content+ACIAPgA8-p+AD4-
Why would you change just one tire when you can change the both tires on +ADw-br+AD4- that side in the same amount of time?. +ADw-br+AD4- +ADw-p+AD4-Heres my idea. +ACY-nbsp+ADs-What we would need, would be two programs that can be used +ADw-br+AD4- together. +ACY-nbsp+ADs-A race game / Crew Chief game. +ACY-nbsp+ADs-We'll use NASCAR as the example, +ADw-br+AD4- but could be done in all type of motor sports. +ACY-nbsp+ADs-If you wanted, you could +ADw-br+AD4- just race like we do now, having the ability to make all of the adjustments +ADw-br+AD4- on your own, or have a friend be your crew chief. +ACY-nbsp+ADs-He would be using the +ADw-br+AD4- Crew Chief side of the game. +ACY-nbsp+ADs-The key would be the two games could link +ADw-br+AD4- together. +ACY-nbsp+ADs-He would be able to watch the race from different camera angles +ADw-br+AD4- and prep for the next pit stop. +ACY-nbsp+ADs-Telling the system what he wanted to do to +ADw-br+AD4- the car during the next stop. +ACY-nbsp+ADs-A little more indepth then what you are +ADw-br+AD4- currently acustom to right know. +ACY-nbsp+ADs-The driver would have to tell the CC what +ADw-br+AD4- the car was doing. +ACY-nbsp+ADs-They would have to communicate+ACE- +ACY-nbsp+ADs-In fact the CC could +ADw-br+AD4- even be the Drivers spotter. +ACY-nbsp+ADs-When a actual pit stop happened, then the CC +ADw-br+AD4- could have the option of controlling one of the crew members. +ACY-nbsp+ADs-Not the +ADw-br+AD4- actual running around the car, but guiding the air wrench or something like +ADw-br+AD4- that. +ACY-nbsp+ADs-Oh, when you race this way, all of the F1-F9 keys would be disabled. +ADw-br+AD4- You would have to rely totaly on your CC for that information. +ACY-nbsp+ADs-Just an +ADw-br+AD4- idea... +ACY-nbsp+ADs-You can fill in the rest. +ADw-br+AD4- +ADw-p+AD4-Thad +ADw-br+AD4APA-/div+AD4-
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+ADw-dl class+AD0AIg-postprofile+ACI- id+AD0AIg-profile10+ACIAPg-
+ADw-dt class+AD0AIg-has-profile-rank no-avatar+ACIAPg-
+ADw-div class+AD0AIg-avatar-container+ACIAPgA8-/div+AD4-Dean William+ADw-/dt+AD4-
+ADw-/dl+AD4-
+ADw-div class+AD0AIg-postbody+ACIAPg-
+ADw-div id+AD0AIg-post+AF8-content10+ACIAPg-
+ADw-h3 class+AD0AIg-first+ACIAPgA8-a href+AD0AIgAj-p10+ACIAPg-Minour glitches w/N3 (also what bugs me)+ADw-/a+AD4APA-/h3+AD4-
+ADw-p class+AD0AIg-author+ACIAPg-
+ADw-span class+AD0AIg-responsive-hide+ACIAPg-by +ADw-strong+AD4-Dean William+ADw-/strong+AD4- +ACY-raquo+ADs- +ADw-/span+AD4-Tue, 05 Oct 1999 04:00:00+ADw-/p+AD4-
+ADw-div class+AD0AIg-content+ACIAPg-Shaun, +ADw-br+AD4- +ADw-p+AD4-All eye candy. +ACY-nbsp+ADs-(exept for the +ACY-quot+ADs-hammering the brakes+ACY-quot+ADs-). +ADw-br+AD4- Straight pits would be nice. +ADw-br+AD4- +ADw-div class+AD0AIg-gQuote+ACIAPg-
+ADw-br+AD4- +ACY-gt+ADs-Papy, Papy, Papy. Why do you do this to us... +ADw-br+AD4- +ACY-gt+ADs--a back wheel missing? no problem, smoke and skid marks come out as +ADw-br+AD4- +ACY-gt+ADs-usual +ADw-br+AD4- +ACY-gt+ADs--the F1 info window saying you have zero laps to go when your on your +ADw-br+AD4- +ACY-gt+ADs-last lap +ADw-br+AD4- +ACY-gt+ADs--lack of body roll/suspension movement, in real life on some tracks i've +ADw-br+AD4- +ACY-gt+ADs-seen the cars with a stationary ride hight of 8 inches then at top +ADw-br+AD4- +ACY-gt+ADs-speed the rear end almost/is bottoming out +ADw-br+AD4- +ACY-gt+ADs--invincible pace car, ... i play with realistic damage, so should it +ADw-br+AD4- +ACY-gt+ADs--can't lock the brakes when you hammer them, thats just not right +ADw-br+AD4- +ACY-gt+ADs--i thinck tyre marks should be able to be left on the wall, if you tried +ADw-br+AD4- +ACY-gt+ADs-real hard in GPL the game would put them there (in mid air as well) +ADw-br+AD4- +ACY-gt+ADs--what else... oh the pit lanes, why not straight, EA got them, CPR +ADw-br+AD4- +ACY-gt+ADsAKg-shudder+ACo- got them +ADw-br+AD4- +ACY-gt+ADs--and finaly, nice pit crew, how exactly do they change the tyres? and +ADw-br+AD4- +ACY-gt+ADs-why are we in the last pit box every time? +ADw-br+AD4- +ADw-br+AD4APA-/div+AD4APA-/div+AD4-
+ADw-/div+AD4-
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+ADw-div id+AD0AIg-p11+ACI- class+AD0AIg-post has-profile bg2+ACIAPg-
+ADw-div class+AD0AIg-inner+ACIAPg-
+ADw-dl class+AD0AIg-postprofile+ACI- id+AD0AIg-profile11+ACIAPg-
+ADw-dt class+AD0AIg-has-profile-rank no-avatar+ACIAPg-
+ADw-div class+AD0AIg-avatar-container+ACIAPgA8-/div+AD4-Extract+ADw-/dt+AD4-
+ADw-/dl+AD4-
+ADw-div class+AD0AIg-postbody+ACIAPg-
+ADw-div id+AD0AIg-post+AF8-content11+ACIAPg-
+ADw-h3 class+AD0AIg-first+ACIAPgA8-a href+AD0AIgAj-p11+ACIAPg-Minour glitches w/N3 (also what bugs me)+ADw-/a+AD4APA-/h3+AD4-
+ADw-p class+AD0AIg-author+ACIAPg-
+ADw-span class+AD0AIg-responsive-hide+ACIAPg-by +ADw-strong+AD4-Extract+ADw-/strong+AD4- +ACY-raquo+ADs- +ADw-/span+AD4-Wed, 06 Oct 1999 04:00:00+ADw-/p+AD4-
+ADw-div class+AD0AIg-content+ACIAPg-The one I hat is how your graphics change to what the host has set his +ADw-br+AD4- to, and then you need to go back into your menu and change it. +ADw-br+AD4- +ADw-p+AD4-Ex +ADw-br+AD4- +ADw-p+AD4-
+ADw-br+AD4-
+ADw-br+AD4-
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+ADw-div id+AD0AIg-p12+ACI- class+AD0AIg-post has-profile bg1+ACIAPg-
+ADw-div class+AD0AIg-inner+ACIAPg-
+ADw-dl class+AD0AIg-postprofile+ACI- id+AD0AIg-profile12+ACIAPg-
+ADw-dt class+AD0AIg-has-profile-rank no-avatar+ACIAPg-
+ADw-div class+AD0AIg-avatar-container+ACIAPgA8-/div+AD4-Doug Schneide+ADw-/dt+AD4-
+ADw-/dl+AD4-
+ADw-div class+AD0AIg-postbody+ACIAPg-
+ADw-div id+AD0AIg-post+AF8-content12+ACIAPg-
+ADw-h3 class+AD0AIg-first+ACIAPgA8-a href+AD0AIgAj-p12+ACIAPg-Minour glitches w/N3 (also what bugs me)+ADw-/a+AD4APA-/h3+AD4-
+ADw-p class+AD0AIg-author+ACIAPg-
+ADw-span class+AD0AIg-responsive-hide+ACIAPg-by +ADw-strong+AD4-Doug Schneide+ADw-/strong+AD4- +ACY-raquo+ADs- +ADw-/span+AD4-Wed, 06 Oct 1999 04:00:00+ADw-/p+AD4-
+ADw-div class+AD0AIg-content+ACIAPg-I think that one has been solved. +ACY-nbsp+ADs-It happens when you're chatting to someone +ADw-br+AD4- and you use your number keys, like, +ACY-quot+ADs-Hey +ACM-32, nice lap+ACY-quot+ADs-. +ACY-nbsp+ADs-You hit 3 and 2, +ADw-br+AD4- thereby turning on/off Clouds and Trackside objects. +ADw-br+AD4- +ADw-p+AD4AJg-nbsp+ADs- +ACY-nbsp+ADs- +ACY-nbsp+ADs- +ACY-nbsp+ADs- +ACY-nbsp+ADs- +ACY-nbsp+ADs- Zog +ADw-br+AD4- +ADw-div class+AD0AIg-gQuote+ACIAPg-
+ADw-br+AD4- +ACY-gt+ADs- The one I hat is how your graphics change to what the host has set his +ADw-br+AD4- +ACY-gt+ADs- to, and then you need to go back into your menu and change it. +ADw-br+AD4- +ADw-br+AD4APA-/div+AD4APA-/div+AD4-
+ADw-/div+AD4-
+ADw-/div+AD4-
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+ADw-/div+AD4-
+ADw-div id+AD0AIg-p13+ACI- class+AD0AIg-post has-profile bg2+ACIAPg-
+ADw-div class+AD0AIg-inner+ACIAPg-
+ADw-dl class+AD0AIg-postprofile+ACI- id+AD0AIg-profile13+ACIAPg-
+ADw-dt class+AD0AIg-has-profile-rank no-avatar+ACIAPg-
+ADw-div class+AD0AIg-avatar-container+ACIAPgA8-/div+AD4-Michael E. Carve+ADw-/dt+AD4-
+ADw-/dl+AD4-
+ADw-div class+AD0AIg-postbody+ACIAPg-
+ADw-div id+AD0AIg-post+AF8-content13+ACIAPg-
+ADw-h3 class+AD0AIg-first+ACIAPgA8-a href+AD0AIgAj-p13+ACIAPg-Minour glitches w/N3 (also what bugs me)+ADw-/a+AD4APA-/h3+AD4-
+ADw-p class+AD0AIg-author+ACIAPg-
+ADw-span class+AD0AIg-responsive-hide+ACIAPg-by +ADw-strong+AD4-Michael E. Carve+ADw-/strong+AD4- +ACY-raquo+ADs- +ADw-/span+AD4-Thu, 07 Oct 1999 04:00:00+ADw-/p+AD4-
+ADw-div class+AD0AIg-content+ACIAPg-
+ADw-br+AD4- +ADw-p+AD4AJQ- +ACY-gt+ADs- -what else... oh the pit lanes, why not straight, EA got them, CPR +ADw-br+AD4- +ACU- +ACY-gt+ADs- +ACo-shudder+ACo- got them +ADw-br+AD4- +ADw-p+AD4AJQ- It's a AI limitation, the game engine can easily create straight pitroads +ADw-br+AD4- +ACU- but the AI can't pit when it's that, it has to be in a arc with the curved +ADw-br+AD4- +ACU- straight (only on tracks that have curved frontstretch). +ADw-br+AD4- +ADw-p+AD4-The AI files include a separate file just for the pits and it could have +ADw-br+AD4- them driving straight if possible. +ACY-nbsp+ADs-However, there is a minor tie to the +ADw-br+AD4- track design and the AI files. +ACY-nbsp+ADs-The way Papy has NASCAR/ICR/GPL +ADw-br+AD4- programmed for AI, the +ACY-quot+ADs-length+ACY-quot+ADs- of the track must be equal for all AI +ADw-br+AD4- files. +ACY-nbsp+ADs-A straight pit lane when the track curves greatly would make for +ADw-br+AD4- an unequal length for the pit AI files. +ADw-br+AD4- +ADw-p+AD4--- +ADw-br+AD4- +ACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACo- Michael E. Carver +ACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACo- +ADw-br+AD4- +ACY-nbsp+ADs- +ACY-nbsp+ADs- +ACY-nbsp+ADs-Upside out, or inside down...False alarm the only game in town. +ADw-br+AD4-
+ADw-br+AD4- +AD0--+AD0--+AD0--+AD0--+AD0--+AD0--+AD0--+AD0--+AD0--+AD0--+AD0--+AD0--+AD0--+AD0--+AD0AJg-lt+ADsAWw- /./. +ACY-nbsp+ADsAWw-- +ACY-nbsp+ADsAJg-lt+ADs- +AF0AJg-gt+ADsAPQ--+AD0--+AD0--+AD0--+AD0--+AD0--+AD0--+AD0--+AD0--+AD0--+AD0--+AD0--+AD0--+AD0- +ADw-br+AD4APA-/div+AD4-
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+ADw-h3 class+AD0AIg-first+ACIAPgA8-a href+AD0AIgAj-p14+ACIAPg-Minour glitches w/N3 (also what bugs me)+ADw-/a+AD4APA-/h3+AD4-
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+ADw-span class+AD0AIg-responsive-hide+ACIAPg-by +ADw-strong+AD4-ymenar+ADw-/strong+AD4- +ACY-raquo+ADs- +ADw-/span+AD4-Thu, 07 Oct 1999 04:00:00+ADw-/p+AD4-
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Yes that's true, I was obviously generalizing the situation. +ACY-nbsp+ADs-Since for the +ADw-br+AD4- AI a straight pit is actually curved, if I remember correctly the algorithm +ADw-br+AD4- in the LP files just can't correctly gap the AI in a parabola. +ACY-nbsp+ADs-So like you +ADw-br+AD4- said AI cars would be bunched up in the center of the pits. +ACY-nbsp+ADs-Implementing a +ADw-br+AD4- new AI engine with the LP files and actually X-Y coordinates for each pit +ADw-br+AD4- stall probably could be possible, but Im not sure they wanted to venture in +ADw-br+AD4- that way like they did for GPL +ACY-nbsp+ADs-:) +ADw-br+AD4- +ADw-p+AD4--- +ADw-br+AD4- -- Fran?ois Mnard +ACY-lt+ADs-ymenard+ACY-gt+ADs- +ADw-br+AD4- -- May the Downforce be with you... +ADw-br+AD4- +ADw-p+AD4AJg-quot+ADs-People think it must be fun to be a super genius, but they don't realise +ADw-br+AD4- how hard it is to put up with all the idiots in the world.+ACY-quot+ADs- +ADw-br+AD4APA-/div+AD4-
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+ADw-p+AD4-1. +ADw-a href+AD0AIg-8+AF8-26d6f51a312226e4+AF8-1.html+ACIAPg-GPL demo, 2nd impressions, bug/glitch list, some wishes+ADw-/a+AD4APA-/p+AD4-
+ADw-p+AD4-2. +ADw-a href+AD0AIg-8+AF8-15f40b14e3215643+AF8-1.html+ACIAPg-GPL demo, 2nd impressions, bug/glitch list, some wishes+ADw-/a+AD4APA-/p+AD4-
+ADw-p+AD4-3. +ADw-a href+AD0AIg-8+AF8-137140d0ac878b4d+AF8-1.html+ACIAPg-N3: bug?+ADw-/a+AD4APA-/p+AD4-
+ADw-p+AD4-4. +ADw-a href+AD0AIg-8+AF8-2360906600bf4697+AF8-1.html+ACIAPg-wall glue bug in n3+ADw-/a+AD4APA-/p+AD4-
+ADw-p+AD4-5. +ADw-a href+AD0AIg-8+AF8-8fd6ad164d169c7e+AF8-1.html+ACIAPg-Another bug in N3?+ADw-/a+AD4APA-/p+AD4-
+ADw-p+AD4-6. +ADw-a href+AD0AIg-8+AF8-e5dab463ebd8ae48+AF8-1.html+ACIAPg-N3 no crash sound bug+ADw-/a+AD4APA-/p+AD4-
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+ADw-p+AD4-8. +ADw-a href+AD0AIg-8+AF8-e05c32ba7dcf877f+AF8-1.html+ACIAPg-N3 BUG?+ADw-/a+AD4APA-/p+AD4-
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