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Thu, 06 Jan 2022 21:08:02 --+AD4APA-h1 class+AD0AIg-linkback+ACIAPgA8-a href+AD0AIg-https://rec-autos-simulators.net/+ACIAPg-rec.autos.simulators+ADw-/a+AD4APA-/h1+AD4- +ADw-h2 class+AD0AIg-topic-title+ACIAPg-Long - CPR, Alison, Dean, and ...+ADw-/h2+AD4- +ADw-div class+AD0AIg-action-bar top+ACIAPg- +ADw-div class+AD0AIg-pagination+ACIAPg- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-div id+AD0AIg-p1+ACI- class+AD0AIg-post has-profile bg2+ACIAPg- +ADw-div class+AD0AIg-inner+ACIAPg- +ADw-dl class+AD0AIg-postprofile+ACI- id+AD0AIg-profile1+ACIAPg- +ADw-dt class+AD0AIg-has-profile-rank no-avatar+ACIAPg- +ADw-div class+AD0AIg-avatar-container+ACIAPgA8-/div+AD4-John+ADw-/dt+AD4- +ADw-/dl+AD4- +ADw-div class+AD0AIg-postbody+ACIAPg- +ADw-div id+AD0AIg-post+AF8-content1+ACIAPg- +ADw-h3 class+AD0AIg-first+ACIAPgA8-a href+AD0AIgAj-p1+ACIAPg-Long - CPR, Alison, Dean, and ...+ADw-/a+AD4APA-/h3+AD4- +ADw-p class+AD0AIg-author+ACIAPg- +ADw-span class+AD0AIg-responsive-hide+ACIAPg-by +ADw-strong+AD4-John+ADw-/strong+AD4- +ACY-raquo+ADs- +ADw-/span+AD4-Sat, 13 Dec 1997 04:00:00+ADw-/p+AD4- +ADw-div class+AD0AIg-content+ACIAPgA8-p+AD4-I'm sorry to see you leave Dean. I have never seen as much support as you +ADw-br+AD4- have provided on R.A.S. You presence will be missed. +ADw-br+AD4- With regards to Dean's reply to allison you have to remember that Dean does +ADw-br+AD4- this in his spare time, he has a new-born baby (Results in very little slip +ADw-br+AD4- and very little spare time), and he has been answering support questions non +ADw-br+AD4- stop for 6 weeks now. The negative questions tend to wear on people and I +ADw-br+AD4- think Dean was getting to his wits end. Combine the lack of sleep due to his +ADw-br+AD4- new born and his normal day to day job of running MS's 110 person simulation +ADw-br+AD4- department and you have a very taxed man. I'm not defending Dean, I'm just +ADw-br+AD4- trying to give people some extra information about what conditions he is +ADw-br+AD4- under and where he is coming from. +ADw-br+AD4- +ADw-p+AD4-Eagle Woman Review: +ADw-br+AD4- First visit Allison Hine's site +ADw-br+AD4- http://www.nh.ultranet.com/+AH4-alison/sims/index.htm and read her ultimate sim +ADw-br+AD4- guide so you will understnad the items I discuss below. +ADw-br+AD4- Allison I totally agree with your ideas of the +ACI-ultimate sim+ACI- and have been +ADw-br+AD4- hoping companies would follow many of the ideas you outlined. +ADw-br+AD4- I would like to run down the list of your ideas and if MS CART Precision +ADw-br+AD4- Racing has them. +ADw-br+AD4- +ADw-p+AD4-(1) 8 Player Multiplayer - YES CART PR has this. +ADw-br+AD4- (2) Rendition Support - YES CART PR has this in Direct 3D. No in terms of a +ADw-br+AD4- dedicated Rendition port. Because 3DFX is the current 3D card leader I don't +ADw-br+AD4- think you will see many companies doing dedicated rendition ports anymore. +ADw-br+AD4- (3) 3D Support - YES CART PR has this in Direct 3D. Runs best on 3DFX which +ADw-br+AD4- many people own now because of it's high performance. If I owned a rendition +ADw-br+AD4- card I would be dissapointed that 3DFX runs CART PR better but I was +ADw-br+AD4- disappointed when Papyrus only released a Rendition port. +ADw-br+AD4- (4) Win 95 or DOS. Yes CART PR runs on Win 95. No in DOS. In your +ADw-br+AD4- specifications you say Win95 is ok with no performance hit. I think +ADw-br+AD4- ultimately any DOS game is going to run faster than a Win95 game because the +ADw-br+AD4- OS overhead is not as much (These are my assumptions and not based on great +ADw-br+AD4- technical knowledge of OS's). To ask Win95 to not provide any performance +ADw-br+AD4- hit over DOS is asking allot. Hopefully the performance hit will be minimal. +ADw-br+AD4- It is also the current trend to develop games in Win95 and not DOS so for +ADw-br+AD4- the time being we don't have much choice on this item. +ADw-br+AD4- (5) Comprehensive Garage Settings - YES CART PR has this. +ADw-br+AD4- (6) Tabs for accessing the many garage settings - YES CART PR has this. +ADw-br+AD4- (7) Loads last setup for each track - YES CART PR has this. CART will not +ADw-br+AD4- warn if you change a setup I don't think but it will save it under the +ADw-br+AD4- custom name. +ADw-br+AD4- (8) Telemetry - YES CART PR has this. Since the Replay or PI Analysis file +ADw-br+AD4- is a text file (Go to the APEX http://cart.gamestats.com in the editing +ADw-br+AD4- section to see the file layout) you can easily create a more in depth data +ADw-br+AD4- analysis tool or import the data into a spread sheet. +ADw-br+AD4- (9) New carsets - YES CART PR has this with the recently released Paint Kit +ADw-br+AD4- that extracts the textures from the game. +ADw-br+AD4- (10) Add new tracks/ car models - YES+ACEAIQAhACEAIQAhACEAIQAhACEAIQAhACEAIQAhACEAIQAhACE- CART PR has this in +ADw-br+AD4- the soon to be released track editor. This editor allows you to extract many +ADw-br+AD4- different files form the game and gives you the opportunity to edit more +ADw-br+AD4- than just the track. The tools to create a track from scratch are very +ADw-br+AD4- powerful+ACE- The track editor that T.R.I. +ACY-nbsp+ADs-will be releasing is the exact same +ADw-br+AD4- editor that they used to create the tracks for CART P.R. People will drool +ADw-br+AD4- when this tool is released+ACE- +ADw-br+AD4- (11) Vehicle Performance Model Editing - NO at present. I'm working on this +ADw-br+AD4- item and it may be possible to to edit some values in the near future +ADw-br+AD4- through hacking. The problem is that many of the performance varaibles are +ADw-br+AD4- hard coded in the program and not available via external input files. +ADw-br+AD4- +ADw-p+AD4-So looking at this list CART P.R. has met many of the items as that you list +ADw-br+AD4- as being in your ultimate sim. Now that doesn't amount to a hill of beans if +ADw-br+AD4- you are unhappy with the sim. Many of the items that you listed as being +ADw-br+AD4- unhappy with in your review are being addressed in the patch. There was no +ADw-br+AD4- mention of the patch or the editors in your review. In your review you also +ADw-br+AD4- listed some postings from R.A.S. from people that were also unhappy with +ADw-br+AD4- CART P.R. It would have been nice if you would have posted some of the +ADw-br+AD4- positive messages on R.A.S. to give a balanced view. +ADw-br+AD4- +ADw-p+AD4-I read your background and learned that you have race experience in SCCA. I +ADw-br+AD4- too have raced in SCCA and set lap records at SEARS POINT and won the +ADw-br+AD4- championship both years I raced. I also raced 1 year of S.C.C.A. Pro racing +ADw-br+AD4- in the ESCORT Endurance series (World Challenge). In college I got my degree +ADw-br+AD4- in Mechanical Engineering and helped work on a Bob Sled Simulator for the +ADw-br+AD4- U.S. Bob Sled team. I just like you am searching for the ultimate race car +ADw-br+AD4- simulator. I too have played race simulators from the original World Circuit +ADw-br+AD4- to INDYCAR 1,II and NASCAR I,II. I had very high expectations for CART PR +ADw-br+AD4- before it came out also. When I first played it I too was frustrated by the +ADw-br+AD4- steering and the default setups. After allot of tinkering and messing around +ADw-br+AD4- I was able to resolve the steering and I used many setups that were sent to +ADw-br+AD4- me for The APEX page. The game is now very enjoyable to drive and gives me +ADw-br+AD4- the same feelings that I used to feel when racing. I have raced at both +ADw-br+AD4- Sears Point and Laguna Seca so I have intimate knowledge of both these +ADw-br+AD4- tracks. I set a lap record at Sears so I definitely know what I'm doing. +ADw-br+AD4- Since Nascar Racing has Sears and Indy Car games have had Laguna I have been +ADw-br+AD4- able to use these tracks as a basis to evaluate how realistic the track and +ADw-br+AD4- physics models are. Until now no other sim has felt as real as CART PR. The +ADw-br+AD4- layout of the Laguna Seca track is very accurate and reproduces many of the +ADw-br+AD4- small items of the track that I remember. The only item that is not +ADw-br+AD4- realistic is the Aligator teeth curbing, but that would be hard to model. +ADw-br+AD4- With regards to the dynamics model the car feels very real. Now I have not +ADw-br+AD4- driven an Indy CAR before so I can only compare the feel to the less +ADw-br+AD4- horsepowered and non ground effects cars that I have driven. The game was +ADw-br+AD4- tested by both Big Mo' and Mark Blundell. Many of the items were changed in +ADw-br+AD4- the model to reflect their feedback as to the feel of the car. CART PR uses +ADw-br+AD4- a 6 degree of freedom model where each tire is modeled on the car. Many +ADw-br+AD4- other sims including Papyrus's have used a 2D stick model. The only item +ADw-br+AD4- that I have felt is strange in the driving model is the stability of the car +ADw-br+AD4- when it spins backwards. When the car is rolling backwards it seems very +ADw-br+AD4- stable. I talked with some people at T.R.I. who worked on the driving model +ADw-br+AD4- and they say it may be related to aerodynamics when the car is rolling +ADw-br+AD4- backwards. Beyond that I have found the driving model very satisfying+ACE- +ADw-br+AD4- An item that was not mentioned in your article is the forth coming track +ADw-br+AD4- editor. This editor will allow the creation of any track your heart desires. +ADw-br+AD4- There is also the possibility that the car models can be edited also. The +ADw-br+AD4- editor that they will be releasing is the exact smae editor that they used +ADw-br+AD4- for the game and is very powerful. Another items you did not mention is the +ADw-br+AD4- Garage Engineer and the Garage item descriptions by Nigel Bennet. As sims +ADw-br+AD4- get more complicated it is getting harder and harder for the average player +ADw-br+AD4- to setup a car. The Garage Engineer is a revolutionary idea that is awesome+ACE- +ADw-br+AD4- Now people don't have to worry about the specifics of the car they can +ADw-br+AD4- converse with the garage engineer on how the car feels and have the negineer +ADw-br+AD4- do the changes. If you want to learn more you can actually observe what the +ADw-br+AD4- engineer changes or click on a garage items and you will get a full +ADw-br+AD4- description of it and its effects. In your article you briefly mention the +ADw-br+AD4- good sounds. I think the sounds in CART PR are the most accurate to date and +ADw-br+AD4- they sound exactly like what you hear in real life or on T.V. I especially +ADw-br+AD4- like the sound of the car on the rev limiter or during shifts. +ADw-br+AD4- On my P133 with Monster 3D card the game has been very enjoyable and trouble +ADw-br+AD4- free. In your review you mention the steering bug. I noticed you mentioned +ADw-br+AD4- my site +ACI-The APEX+ACI- so I'm assuming you read the steering help section in the +ADw-br+AD4- FAQ. If you tried ALL of the items listed your steering should be acceptable +ADw-br+AD4- now. I receive several emails daily from people thanking me for the FAQ and +ADw-br+AD4- how to fix the steering. If you have tried EVERY item listed then I'm sorry +ADw-br+AD4- that it is not working for you and hopefully the patch will address the +ADw-br+AD4- problem. Like I said the suggestions to improve the steering on The APEX +ADw-br+AD4- have worked for numerous people and not one has gotten back to me saying +ADw-br+AD4- +ACI-Hey it is still not working for me+ACI-. In your article you say that Terminal +ADw-br+AD4- Reality has no concept of non-linear steering. How do you know that? Do you +ADw-br+AD4- know how non-linear steering is coded in the program? If you don't know you +ADw-br+AD4- are making accusations that are based on your assumption. The assumption +ADw-br+AD4- being that the steering problems are based on improper coding of non-linear +ADw-br+AD4- steering by T.R.I. and not related to any other item. You should not make +ADw-br+AD4- accusations unless you know the facts. There are many different items that +ADw-br+AD4- can cause the steering feel that you have mentioned some of which are not +ADw-br+AD4- due to the coding of non-linear steering. With regards to the Random Frame +ADw-br+AD4- generator I cannot help you with out knowing more details. I'm thinking that +ADw-br+AD4- the change in frame rate may be due to you going from Full Screen mode to +ADw-br+AD4- Full screen with a title bar mode when you press the escape key. The game +ADw-br+AD4- only runs in Hardware accelerated mode when it is full screen without a +ADw-br+AD4- title bar. You can see the three different modes the game runs in by +ADw-br+AD4- pressing F4. The windowed mode and full screen with title bar mode are +ADw-br+AD4- software accelerated. The game will also change its frame rate depending on +ADw-br+AD4- the complexity of the scene being rendered. For example if there are allot +ADw-br+AD4- of buildings or ...+ADw-p+AD4- +ADw-b+AD4-read more +ACY-raquo+ADsAPA-/b+AD4APA-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-div id+AD0AIg-p2+ACI- class+AD0AIg-post has-profile bg1+ACIAPg- +ADw-div class+AD0AIg-inner+ACIAPg- +ADw-dl class+AD0AIg-postprofile+ACI- id+AD0AIg-profile2+ACIAPg- +ADw-dt class+AD0AIg-has-profile-rank no-avatar+ACIAPg- +ADw-div class+AD0AIg-avatar-container+ACIAPgA8-/div+AD4-Yrim+ADw-/dt+AD4- +ADw-/dl+AD4- +ADw-div class+AD0AIg-postbody+ACIAPg- +ADw-div id+AD0AIg-post+AF8-content2+ACIAPg- +ADw-h3 class+AD0AIg-first+ACIAPgA8-a href+AD0AIgAj-p2+ACIAPg-Long - CPR, Alison, Dean, and ...+ADw-/a+AD4APA-/h3+AD4- +ADw-p class+AD0AIg-author+ACIAPg- +ADw-span class+AD0AIg-responsive-hide+ACIAPg-by +ADw-strong+AD4-Yrim+ADw-/strong+AD4- +ACY-raquo+ADs- +ADw-/span+AD4-Sun, 14 Dec 1997 04:00:00+ADw-/p+AD4- +ADw-div class+AD0AIg-content+ACIAPgA8-p+AD4-Thanks John, for echoing the sentiments of many of us who really enjoy this +ADw-br+AD4- game, but just don't post here. +ADw-br+AD4- Seems to me that most of the complaints in this newsgroup stem from very +ADw-br+AD4- early perceptions of the game, usually complaining about items that will be +ADw-br+AD4- fixed in the iminent patch, or those than can be rectified with a few +ADw-br+AD4- minutes of tweaking setups, or a quick visit to the excellent APEX page. +ADw-br+AD4- CPR gives one a great sense of speed ive never found in any of the previous +ADw-br+AD4- sims ive played, and delivers on what i believe to be the most important +ADw-br+AD4- aspect of any game these days, Multiplayer. +ACY-nbsp+ADs-Easy 8 player games through a +ADw-br+AD4- basic interface that anyone could understand(IGZ). +ACY-nbsp+ADs-F1RS, granted through +ADw-br+AD4- no fault of the programmers, has no internet support, which means Kali is +ADw-br+AD4- your only option, which excludes a lot of people. +ACY-nbsp+ADs-I don't know of any +ADw-br+AD4- other racing sim that has an easy staging area for games 24/7 like CART +ADw-br+AD4- does. +ADw-br+AD4- I too had major problems with twitchy, seemingly screwed up steering when i +ADw-br+AD4- first got the game, but i worked to fix it instead of blaming it on the +ADw-br+AD4- program. +ACY-nbsp+ADs-Allison mentions she has a GP1, so do i,(also know people with +ADw-br+AD4- the GP1 and pedals combo that have their setup working flawlessly) and i've +ADw-br+AD4- got a couple of fast laps on the APEX on some of the most turn intensive +ADw-br+AD4- courses. +ACY-nbsp+ADs-I have no troubles with my steering anymore, just took a little +ADw-br+AD4- tweaking and a little practice. +ADw-br+AD4- I originally had trouble in CART with terrible flickering in the 3d +ADw-br+AD4- accelerated mode, but it wasn't the programs fault, new drivers issued from +ADw-br+AD4- Diamond(Viper) fixed the flickering. +ACY-nbsp+ADs-The programmers at CART can't be +ADw-br+AD4- blamed for shortcomings in driver support for certain hardware. +ADw-br+AD4- CART PR is not the ultimate sim on the market, it doesn't flawlessly +ADw-br+AD4- imitate all the physics and nuances of a CART racing car. +ACY-nbsp+ADs-But show me a +ADw-br+AD4- sim on the market that does. +ACY-nbsp+ADs-Watch a real Race, and i gaurentee you that +ADw-br+AD4- there is not a corresponding sim on the market that will allow you to +ADw-br+AD4- imitate all the manuevers and experiences of any of the drivers in that +ADw-br+AD4- race. +ADw-br+AD4- We are years away from the 'perfect' sim, if some of you stop expecting +ADw-br+AD4- every new sim on the market to be the 'perfect' sim, maybe you might enjoy +ADw-br+AD4- playing some of these games like CART PR that do a good job of modeling a +ADw-br+AD4- majority of a drivers experience(this opinion backed up by those with +ADw-br+AD4- firsthand experience), equal or better than any other sim on the market. +ADw-br+AD4- Just to reiterate John's point, Rendition is dead, and the decision to port +ADw-br+AD4- Papyrus' sims to it, in order to try and stimulate sales of Sierra hardware +ADw-br+AD4- was not in the best interest of the consumer. +ADw-br+AD4- Simon +ADw-br+AD4APA-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-div id+AD0AIg-p3+ACI- class+AD0AIg-post has-profile bg2+ACIAPg- +ADw-div class+AD0AIg-inner+ACIAPg- +ADw-dl class+AD0AIg-postprofile+ACI- id+AD0AIg-profile3+ACIAPg- +ADw-dt class+AD0AIg-has-profile-rank no-avatar+ACIAPg- +ADw-div class+AD0AIg-avatar-container+ACIAPgA8-/div+AD4-Eric T. Busc+ADw-/dt+AD4- +ADw-/dl+AD4- +ADw-div class+AD0AIg-postbody+ACIAPg- +ADw-div id+AD0AIg-post+AF8-content3+ACIAPg- +ADw-h3 class+AD0AIg-first+ACIAPgA8-a href+AD0AIgAj-p3+ACIAPg-Long - CPR, Alison, Dean, and ...+ADw-/a+AD4APA-/h3+AD4- +ADw-p class+AD0AIg-author+ACIAPg- +ADw-span class+AD0AIg-responsive-hide+ACIAPg-by +ADw-strong+AD4-Eric T. Busc+ADw-/strong+AD4- +ACY-raquo+ADs- +ADw-/span+AD4-Sun, 14 Dec 1997 04:00:00+ADw-/p+AD4- +ADw-div class+AD0AIg-content+ACIAPgA8-p+AD4- +ADw-br+AD4- +ADw-p+AD4- No, but they can and should be blamed for the horrendous AI in the game. +ADw-br+AD4- +ADw-p+AD4APA-p+AD4- The decision for Papy to go to Rendition was made before Sierra entered +ADw-br+AD4- into the picture back with ICR2. +ACY-nbsp+ADs-With this past experience and the +ADw-br+AD4- similarities of the engines, a Rendition native N2 was a natural +ADw-br+AD4- decision. +ACY-nbsp+ADs-Other than their name on the box Papy really had nothing to +ADw-br+AD4- do with SODA, so blame Software Allies. +ACY-nbsp+ADs-Future titles like GPL, N3, +ADw-br+AD4- etc. will have native 3Dfx, Rendition, and Direct3D support. +ADw-br+AD4- +ADw-p+AD4-You say Rendition is dead, yet their 2nd generation cards (one of which +ADw-br+AD4- sells for under +ACQ-100) have comparable Direct3D and OpenGL performance as +ADw-br+AD4- the Riva128 and Voodoo cards. +ACY-nbsp+ADs-Plus like the 3Dfx and unlike the Riva, +ADw-br+AD4- they have a very nice native API (RRedline). +ADw-br+AD4- +ADw-p+AD4--- +ADw-br+AD4- Eric T. Busch +ADw-br+AD4- +ADw-br+AD4- http://ebusch.akorn.net +ADw-br+AD4APA-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-div id+AD0AIg-p4+ACI- class+AD0AIg-post has-profile bg1+ACIAPg- +ADw-div class+AD0AIg-inner+ACIAPg- +ADw-dl class+AD0AIg-postprofile+ACI- id+AD0AIg-profile4+ACIAPg- +ADw-dt class+AD0AIg-has-profile-rank no-avatar+ACIAPg- +ADw-div class+AD0AIg-avatar-container+ACIAPgA8-/div+AD4-Trevor C Thoma+ADw-/dt+AD4- +ADw-/dl+AD4- +ADw-div class+AD0AIg-postbody+ACIAPg- +ADw-div id+AD0AIg-post+AF8-content4+ACIAPg- +ADw-h3 class+AD0AIg-first+ACIAPgA8-a href+AD0AIgAj-p4+ACIAPg-Long - CPR, Alison, Dean, and ...+ADw-/a+AD4APA-/h3+AD4- +ADw-p class+AD0AIg-author+ACIAPg- +ADw-span class+AD0AIg-responsive-hide+ACIAPg-by +ADw-strong+AD4-Trevor C Thoma+ADw-/strong+AD4- +ACY-raquo+ADs- +ADw-/span+AD4-Mon, 15 Dec 1997 04:00:00+ADw-/p+AD4- +ADw-div class+AD0AIg-content+ACIAPgA8-p+AD4APA-div class+AD0AIg-gQuote+ACIAPg- +ADw-br+AD4- +ADw-p+AD4AJg-gt+ADs- Thanks John, for echoing the sentiments of many of us who really enjoy this +ADw-br+AD4- +ACY-gt+ADs- game, but just don't post here. +ADw-br+AD4- +ACY-gt+ADs- Just to reiterate John's point, Rendition is dead, and the decision to port +ADw-br+AD4- +ACY-gt+ADs- Papyrus' sims to it, in order to try and stimulate sales of Sierra hardware +ADw-br+AD4- +ACY-gt+ADs- was not in the best interest of the consumer. +ADw-br+AD4- +ACY-gt+ADs- Simon +ADw-br+AD4- +ADw-br+AD4APA-/div+AD4-Excellent well thought post Simon, if everyone took the time to make +ADw-br+AD4- such a reasonable staement, the signal to noise ratio of RAS would be +ADw-br+AD4- much reduced :)+ACE- +ADw-br+AD4- +ADw-p+AD4-Trev +ADw-br+AD4APA-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-div id+AD0AIg-p5+ACI- class+AD0AIg-post has-profile bg2+ACIAPg- +ADw-div class+AD0AIg-inner+ACIAPg- +ADw-dl class+AD0AIg-postprofile+ACI- id+AD0AIg-profile5+ACIAPg- +ADw-dt class+AD0AIg-has-profile-rank no-avatar+ACIAPg- +ADw-div class+AD0AIg-avatar-container+ACIAPgA8-/div+AD4-Barton Spencer Brow+ADw-/dt+AD4- +ADw-/dl+AD4- +ADw-div class+AD0AIg-postbody+ACIAPg- +ADw-div id+AD0AIg-post+AF8-content5+ACIAPg- +ADw-h3 class+AD0AIg-first+ACIAPgA8-a href+AD0AIgAj-p5+ACIAPg-Long - CPR, Alison, Dean, and ...+ADw-/a+AD4APA-/h3+AD4- +ADw-p class+AD0AIg-author+ACIAPg- +ADw-span class+AD0AIg-responsive-hide+ACIAPg-by +ADw-strong+AD4-Barton Spencer Brow+ADw-/strong+AD4- +ACY-raquo+ADs- +ADw-/span+AD4-Mon, 15 Dec 1997 04:00:00+ADw-/p+AD4- +ADw-div class+AD0AIg-content+ACIAPgA8-p+AD4AJg-lt+ADsAJg-lt+ADs-Rendition is dead+ACY-gt+ADsAJg-gt+ADs- +ADw-br+AD4- +ADw-p+AD4-Care to expand on this theme? I'm truly curious as to the future of this +ADw-br+AD4- technology. +ADw-br+AD4- +ADw-p+AD4-THIS IS NOT A FLAME +ADw-br+AD4- (tm) +ADw-br+AD4- +ADw-p+AD4-Bart Brown +ADw-br+AD4APA-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-div id+AD0AIg-p6+ACI- class+AD0AIg-post has-profile bg1+ACIAPg- +ADw-div class+AD0AIg-inner+ACIAPg- +ADw-dl class+AD0AIg-postprofile+ACI- id+AD0AIg-profile6+ACIAPg- +ADw-dt class+AD0AIg-has-profile-rank no-avatar+ACIAPg- +ADw-div class+AD0AIg-avatar-container+ACIAPgA8-/div+AD4-Yrim+ADw-/dt+AD4- +ADw-/dl+AD4- +ADw-div class+AD0AIg-postbody+ACIAPg- +ADw-div id+AD0AIg-post+AF8-content6+ACIAPg- +ADw-h3 class+AD0AIg-first+ACIAPgA8-a href+AD0AIgAj-p6+ACIAPg-Long - CPR, Alison, Dean, and ...+ADw-/a+AD4APA-/h3+AD4- +ADw-p class+AD0AIg-author+ACIAPg- +ADw-span class+AD0AIg-responsive-hide+ACIAPg-by +ADw-strong+AD4-Yrim+ADw-/strong+AD4- +ACY-raquo+ADs- +ADw-/span+AD4-Mon, 15 Dec 1997 04:00:00+ADw-/p+AD4- +ADw-div class+AD0AIg-content+ACIAPgA8-p+AD4-Its not really dead, just an exaggeration.:) +ACY-nbsp+ADs-Read Eric's post on this +ADw-br+AD4- issue which i believe was posted on this message branch. +ADw-br+AD4- +ADw-p+AD4- +ADw-br+AD4- +ADw-br+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-div id+AD0AIg-p7+ACI- class+AD0AIg-post has-profile bg2+ACIAPg- +ADw-div class+AD0AIg-inner+ACIAPg- +ADw-dl class+AD0AIg-postprofile+ACI- id+AD0AIg-profile7+ACIAPg- +ADw-dt class+AD0AIg-has-profile-rank no-avatar+ACIAPg- +ADw-div class+AD0AIg-avatar-container+ACIAPgA8-/div+AD4-Jim Sokolof+ADw-/dt+AD4- +ADw-/dl+AD4- +ADw-div class+AD0AIg-postbody+ACIAPg- +ADw-div id+AD0AIg-post+AF8-content7+ACIAPg- +ADw-h3 class+AD0AIg-first+ACIAPgA8-a href+AD0AIgAj-p7+ACIAPg-Long - CPR, Alison, Dean, and ...+ADw-/a+AD4APA-/h3+AD4- +ADw-p class+AD0AIg-author+ACIAPg- +ADw-span class+AD0AIg-responsive-hide+ACIAPg-by +ADw-strong+AD4-Jim Sokolof+ADw-/strong+AD4- +ACY-raquo+ADs- +ADw-/span+AD4-Mon, 15 Dec 1997 04:00:00+ADw-/p+AD4- +ADw-div class+AD0AIg-content+ACIAPgA8-p+AD4- +ADw-br+AD4- +ADw-p+AD4APA-div class+AD0AIg-gQuote+ACIAPg- +ADw-br+AD4- +ADw-br+AD4- +ACY-gt+ADsAJg-gt+ADs- Just to reiterate John's point, Rendition is dead, and the decision +ADw-br+AD4- +ACY-gt+ADsAJg-gt+ADs- to port Papyrus' sims to it, in order to try and stimulate sales of +ADw-br+AD4- +ACY-gt+ADsAJg-gt+ADs- Sierra hardware was not in the best interest of the consumer. +ADw-br+AD4- +ADw-br+AD4APA-/div+AD4-If you believe that Sierra makes any meaningful amount of money on +ADw-br+AD4- hardware, you are most certainly mistaken. Ken is smart enough to not +ADw-br+AD4- cut of his nose to spite his face. So are the guys at Papyrus... (cut +ADw-br+AD4- of their individual noses, not Ken's nose. :-) ) Rendition was +ACY-quot+ADs-done+ACY-quot+ADs- +ADw-br+AD4- with almost no effort needed to drop it in. +ACY-lt+ADs-Insert your favorite card +ADw-br+AD4- here+ACY-gt+ADs- native support was not +ACY-quot+ADs-done+ACY-quot+ADs- and there was no engineering time +ADw-br+AD4- available to devote to it. +ADw-br+AD4- +ADw-p+AD4- Except for the fact that the lead technical guy at Software Allies had +ADw-br+AD4- a lot of experience on Rendition coding from doing the ICR2 port for +ADw-br+AD4- Papyrus. :-) +ADw-br+AD4- +ADw-p+AD4----Jim +ADw-br+AD4APA-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-div id+AD0AIg-p8+ACI- class+AD0AIg-post has-profile bg1+ACIAPg- +ADw-div class+AD0AIg-inner+ACIAPg- +ADw-dl class+AD0AIg-postprofile+ACI- id+AD0AIg-profile8+ACIAPg- +ADw-dt class+AD0AIg-has-profile-rank no-avatar+ACIAPg- +ADw-div class+AD0AIg-avatar-container+ACIAPgA8-/div+AD4-Trevor C Thoma+ADw-/dt+AD4- +ADw-/dl+AD4- +ADw-div class+AD0AIg-postbody+ACIAPg- +ADw-div id+AD0AIg-post+AF8-content8+ACIAPg- +ADw-h3 class+AD0AIg-first+ACIAPgA8-a href+AD0AIgAj-p8+ACIAPg-Long - CPR, Alison, Dean, and ...+ADw-/a+AD4APA-/h3+AD4- +ADw-p class+AD0AIg-author+ACIAPg- +ADw-span class+AD0AIg-responsive-hide+ACIAPg-by +ADw-strong+AD4-Trevor C Thoma+ADw-/strong+AD4- +ACY-raquo+ADs- +ADw-/span+AD4-Tue, 16 Dec 1997 04:00:00+ADw-/p+AD4- +ADw-div class+AD0AIg-content+ACIAPgA8-p+AD4- +ACY-lt+ADs-snip+ACY-gt+ADs- +ADw-br+AD4- +ADw-p+AD4APA-div class+AD0AIg-gQuote+ACIAPgAm-gt+ADs- You say Rendition is dead, yet their 2nd generation cards (one of which +ADw-br+AD4- +ACY-gt+ADs- sells for under +ACQ-100) have comparable Direct3D and OpenGL performance as +ADw-br+AD4- +ACY-gt+ADs- the Riva128 and Voodoo cards. +ACY-nbsp+ADs-Plus like the 3Dfx and unlike the Riva, +ADw-br+AD4- +ACY-gt+ADs- they have a very nice native API (RRedline). +ADw-br+AD4- +ADw-p+AD4AJg-gt+ADs- -- +ADw-br+AD4- +ACY-gt+ADs- Eric T. Busch +ADw-br+AD4- +ADw-br+AD4- +ACY-gt+ADs- http://ebusch.akorn.net +ADw-br+AD4- +ADw-br+AD4APA-/div+AD4-Eric, do you know how the STB Velocity 128 compares to the Lightspeed +ADw-br+AD4- 128 in terms of 2D perf? +ADw-br+AD4- +ADw-p+AD4-Trev +ADw-br+AD4APA-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-hr /+AD4- +ADw-div class+AD0AIg-action-bar bottom+ACIAPg- +ADw-div class+AD0AIg-pagination+ACIAPg- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-div class+AD0AIg-navbar+ACIAPg- +ADw-div class+AD0AIg-inner+ACIAPg- +ADw-br/+AD4- +ADw-p+AD4-1. +ADw-a href+AD0AIg-8+AF8-4d9f777b05afc10b+AF8-1.html+ACIAPg-LONG - CPR, Eagle Woman Review, Dean Leaving, and Life+ACEAPA-/a+AD4APA-/p+AD4- +ADw-p+AD4-2. +ADw-a href+AD0AIg-8+AF8-141df5816a9cbd13+AF8-1.html+ACIAPg-Dean, Make Alison and Revved happy+ADw-/a+AD4APA-/p+AD4- +ADw-p+AD4-3. +ADw-a href+AD0AIg-8+AF8-068d6d4aae4871c9+AF8-1.html+ACIAPg-Upcoming CPR patch - for Dean (CART Team)+ADw-/a+AD4APA-/p+AD4- +ADw-p+AD4-4. +ADw-a href+AD0AIg-8+AF8-6ea51b37b34cf90f+AF8-1.html+ACIAPg-Dean leaving RAS / CPR Not Right+ADw-/a+AD4APA-/p+AD4- +ADw-p+AD4-5. +ADw-a href+AD0AIg-8+AF8-2752e22002baf6f2+AF8-1.html+ACIAPg-The Dean / CPR irony is ...+ADw-/a+AD4APA-/p+AD4- +ADw-p+AD4-6. +ADw-a href+AD0AIg-http://www.racesimcentral.net/6+AF8-f32c268df2188f87+AF8-1.htm+ACIAPg-Who was Dean Lowrey (long)+ADw-/a+AD4APA-/p+AD4- +ADw-p+AD4-7. +ADw-a href+AD0AIg-http://www.racesimcentral.net/15+AF8-bfec1025f7a44916+AF8-1.htm+ACIAPg-Hey, Dean+ACE- How long is your beachfront?+ADw-/a+AD4APA-/p+AD4- +ADw-p+AD4-8. +ADw-a href+AD0AIg-8+AF8-d6615603780ce46e+AF8-1.html+ACIAPg-CPR eulogy--- AGREED 100+ACU- Choice please+ACEAIQ-----modem play in CPR?+ADw-/a+AD4APA-/p+AD4- +ADw-p+AD4-9. +ADw-a href+AD0AIg-8+AF8-82ec26618d3f7306+AF8-1.html+ACIAPg-CPR in need of CPR+ADw-/a+AD4APA-/p+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-div class+AD0AIg-spacedbox+ACIAPgA8-div class+AD0AIg-adbox+ACIAPg- +ADwAIQ--- Large Footer --+AD4- +ADw-ins class+AD0AIg-adsbygoogle+ACI- style+AD0AIg-display:block+ACI- data-ad-client+AD0AIg-ca-pub-4601021536021499+ACI- data-ad-slot+AD0AIg-8598264538+ACI- data-ad-format+AD0AIg-auto+ACI- data-full-width-responsive+AD0AIg-true+ACIAPgA8-/ins+AD4- +ADw-script type+AD0-'text/javascript'+AD4- (function() +AHs- var done +AD0- false+ADs- var script +AD0- document.createElement('script')+ADs- script.async +AD0- true+ADs- script.type +AD0- 'text/javascript'+ADs- script.src +AD0- '//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js'+ADs- var createScript +AD0- setTimeout( function()+AHs- document.getElementsByTagName('HEAD').item(0).appendChild(script)+ADs- +AH0-, 400 )+ADs- script.onreadystatechange +AD0- script.onload +AD0- function(e) +AHs- if (+ACE-done +ACYAJg- (+ACE-this.readyState +AHwAfA- this.readyState +AD0APQ- 'loaded' +AHwAfA- this.readyState +AD0APQ- 'complete')) +AHs- (adsbygoogle +AD0- window.adsbygoogle +AHwAfA- +AFsAXQ-).push(+AHsAfQ-)+ADs- +AH0- +AH0AOw- +AH0-)()+ADs- +ADw-/script+AD4- +ADw-/div+AD4APA-/div+AD4- +ADw-div style+AD0AIg-margin:0 auto+ADs-clear:both+ADs-max-width:990px+ADs-text-align:center+ADs-padding:20px+ADsAIgA+-rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to +ADw-a href+AD0AIg-https://racesimcentral.net+ACIAPg-racesimcentral.net+ADw-/a+AD4- as we could not validate the original address. Please +ADw-a href+AD0AIg-https://racesimcentral.net/contact/+ACIAPg-report any+ADw-/a+AD4- pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.+ADw-/div+AD4- +ADw-/body+AD4- +ADwAIQ--- 8+AF8-b3704047094011c1+AF8-1 Fri, 07 Jan 2022 16:04:03 GMT --+AD4- +ADw-/html+AD4-