+ADwAIQ-DOCTYPE html+AD4- +ADw-html dir+AD0AIg-ltr+ACI- lang+AD0AIg-en-gb+ACIAPg- +ADwAIQ--- 8+AF8-9bff067faa2d0fac+AF8-1 Fri, 07 Jan 2022 03:23:15 --+AD4- +ADw-head+AD4- +ADw-meta name+AD0-'description' content+AD0-'Archive of rec.autos.simulators usenet newsgroup for discussion of car and other vehicle racing simulators.'+AD4- +ADw-meta http-equiv+AD0AIg-content-type+ACI- content+AD0AIg-text/html+ADs-charset+AD0-utf-8+ACI- /+AD4- +ADw-title+AD4-Motion Platforms ?? - rec.autos.simulators archive+ADw-/title+AD4- +ADw-meta property+AD0AIg-og:url+ACI- content+AD0AIg-https://rec-autos-simulators.net/+ACI- /+AD4- +ADw-meta property+AD0AIg-og:website+ACI- content+AD0AIg-website+ACI- /+AD4- +ADw-meta property+AD0AIg-og:title+ACI- content+AD0AIg-rec.autos.simulators archive by Race Sim Central+ACI- /+AD4- +ADw-meta property+AD0AIg-og:description+ACI- content+AD0AIg-Archive of rec.autos.simulators usenet newsgroup for discussion of car and other vehicle racing simulators.+ACI- /+AD4- +ADw-meta property+AD0AIg-og:image+ACI- content+AD0AIg-rsc+AF8-thumb.jpg+ACI- /+AD4- +ADw-link rel+AD0AIg-preconnect+ACI- href+AD0AIg-https://fonts.gstatic.com+ACIAPg- +ADw-link href+AD0AIg-https://fonts.googleapis.com/css2?family+AD0-Kanit:wght+AEA-300+ACY-display+AD0-swap+ACI- rel+AD0AIg-stylesheet+ACIAPg- +ADw-link rel+AD0AIg-stylesheet+ACI- type+AD0AIg-text/css+ACI- media+AD0AIg-all+ACI- href+AD0AIg-style.css+ACI- /+AD4- +ADwAIQ--- meta for mobile devices --+AD4- +ADw-meta name+AD0-'viewport' content+AD0-'width+AD0-device-width, initial-scale+AD0-1, maximum-scale+AD0-1'+AD4- +ADwAIQ--- Zetta Menu include --+AD4- +ADw-link id+AD0AIg-themeLink+ACI- rel+AD0AIg-stylesheet+ACI- href+AD0AIg-red.css+ACIAPg- +ADwAIQ--- /Zetta Menu include --+AD4- +ADwAIQ--- Font Awesome --+AD4- +ADw-link rel+AD0AIg-stylesheet+ACI- href+AD0AIg-font-awesome.min.css+ACIAPg- +ADw-link href+AD0-'http://fonts.googleapis.com/css?family+AD0-Lato' rel+AD0-'stylesheet' type+AD0-'text/css'+AD4- +ADw-/head+AD4- +ADw-body+AD4- +ADw-div style+AD0AIg-z-index:1001+ADs-width:100+ACUAOw-position:fixed+ADs-top:0+ADs-background-color:+ACM-000000+ADs-min-height:60px+ADs-margin:0 auto+ADs-text-align:center+ADsAIgA+ADw-div style+AD0AIg-min-height:60px+ADs-margin:0 auto+ADs-width:100+ACUAOwAiAD4APA-ul onClick+AD0AIgAi- class+AD0AIg-zetta-menu zm-response-switch zm-full-width+ACIAPg- +ADw-li class+AD0AIg-zm-logo+ACIAPgA8-a href+AD0AIg-https://racesimcentral.net/+ACIAPgA8-img title+AD0AIg-zettaMenu logo image+ACI- src+AD0AIg-header+AF8-logo.png+ACI- alt+AD0AIg-Race Sim Central logo+ACI- /+AD4APA-/a+AD4APA-/li+AD4- +ADw-li+AD4APA-a href+AD0AIg-https://racesimcentral.net/itm/news/+ACIAPg-News+ADw-/a+AD4APA-/li+AD4- +ADw-li+AD4APA-a href+AD0AIg-https://racesimcentral.net/itm/articles/+ACIAPg-Articles+ADw-/a+AD4APA-/li+AD4- +ADw-li class+AD0AIg-zm-active+ACIAPgA8-a href+AD0AIg-https://rec-autos-simulators.net/+ACIAPg-R.A.S.+ADw-/a+AD4APA-/li+AD4- +ADw-li+AD4APA-a href+AD0AIg-https://racesimcentral.net/itm/products-simulation/+ACIAPg-Software+ADw-/a+AD4APA-/li+AD4- +ADw-li class+AD0AIg-zm-content zm-right-item+ACIAPgA8-a href+AD0AIg-https://racesimcentral.net/contact/+ACIAPg-Contact+ADw-i class+AD0AIg-zm-caret fa fa-envelope+ACIAPgA8-/i+AD4APA-/a+AD4APA-/li+AD4- +ADw-li class+AD0AIg-zm-content zm-right-item+ACIAPgA8-a href+AD0AIg-https://racesimcentral.net/where-to-buy/+ACIAPg-Store+ADw-i class+AD0AIg-zm-caret fa fa-shopping-cart+ACIAPgA8-/i+AD4APA-/a+AD4APA-/li+AD4- +ADw-li class+AD0AIg-zm-content zm-right-item+ACIAPgA8-a href+AD0AIg-https://racesimcentral.net/files/+ACIAPg-Files+ADw-i class+AD0AIg-zm-caret fa fa-download+ACIAPgA8-/i+AD4APA-/a+AD4APA-/li+AD4- +ADw-/ul+AD4APA-/div+AD4APA-/div+AD4APA-div style+AD0AIg-height:60px+ADsAIgA+ACY-nbsp+ADsAPA-/div+AD4- +ADw-style+AD4- html, body, .zetta-menu input, .zetta-menu textarea +AHs- font-family: 'Lato', sans-serif+ADs- +AH0- +ADw-/style+AD4- +ADw-div class+AD0AIg-rascontent+ACIAPg- +ADwAIQ--- 0 --+AD4- +ADwAIQ--- Thu, 06 Jan 2022 17:34:35 - Thu, 06 Jan 2022 17:34:35 --+AD4APA-h1 class+AD0AIg-linkback+ACIAPgA8-a href+AD0AIg-https://rec-autos-simulators.net/+ACIAPg-rec.autos.simulators+ADw-/a+AD4APA-/h1+AD4- +ADw-h2 class+AD0AIg-topic-title+ACIAPg-Motion Platforms ??+ADw-/h2+AD4- +ADw-div class+AD0AIg-action-bar top+ACIAPg- +ADw-div class+AD0AIg-pagination+ACIAPg- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-div id+AD0AIg-p1+ACI- class+AD0AIg-post has-profile bg2+ACIAPg- +ADw-div class+AD0AIg-inner+ACIAPg- +ADw-dl class+AD0AIg-postprofile+ACI- id+AD0AIg-profile1+ACIAPg- +ADw-dt class+AD0AIg-has-profile-rank no-avatar+ACIAPg- +ADw-div class+AD0AIg-avatar-container+ACIAPgA8-/div+AD4-Nick Engla+ADw-/dt+AD4- +ADw-/dl+AD4- +ADw-div class+AD0AIg-postbody+ACIAPg- +ADw-div id+AD0AIg-post+AF8-content1+ACIAPg- +ADw-h3 class+AD0AIg-first+ACIAPgA8-a href+AD0AIgAj-p1+ACIAPg-Motion Platforms ??+ADw-/a+AD4APA-/h3+AD4- +ADw-p class+AD0AIg-author+ACIAPg- +ADw-span class+AD0AIg-responsive-hide+ACIAPg-by +ADw-strong+AD4-Nick Engla+ADw-/strong+AD4- +ACY-raquo+ADs- +ADw-/span+AD4-Sat, 11 Dec 1993 02:59:17+ADw-/p+AD4- +ADw-div class+AD0AIg-content+ACIAPg-Anyone with experience on a +ACo-real+ACo- racing simulator - with a motion platform +ADw-br+AD4- and high-quality (anti-aliased, texture-mapped) graphics ?? +ADw-br+AD4- +ADw-p+AD4-Yeah this is a big ticket item, but compared to the bucks it can take +ADw-br+AD4- to really go racing, it might be pretty cost effective - and I could +ADw-br+AD4- go racing any time anywhere - no 6 hour tow to Road Atlanta twice a +ADw-br+AD4- year. +ADw-br+AD4- +ADw-p+AD4-I know how to do the graphics, and I figure I can find out about the +ADw-br+AD4- vehicle dynamics somewhere, but what about the motion ? My experience +ADw-br+AD4- on track is that my eyes tell me what other cars are doing and my +ACoAKgAqADw-br+AD4- tells me what +ACo-my+ACo- car is doing. +ADw-br+AD4- +ADw-p+AD4-Anyone have info on a cost effective motion platform good enough to +ADw-br+AD4- simulate something like a Formula Ford - one person, seat, controls, +ADw-br+AD4- fiberglass+ACoAKgAq-pit, helmet mounted display - say 350 lbs total payload +ADw-br+AD4- simulating 1G max ??? +ADw-br+AD4- +ADw-p+AD4-Nick England +ADw-br+AD4- +ADw-br+AD4APA-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-div id+AD0AIg-p2+ACI- class+AD0AIg-post has-profile bg1+ACIAPg- +ADw-div class+AD0AIg-inner+ACIAPg- +ADw-dl class+AD0AIg-postprofile+ACI- id+AD0AIg-profile2+ACIAPg- +ADw-dt class+AD0AIg-has-profile-rank no-avatar+ACIAPg- +ADw-div class+AD0AIg-avatar-container+ACIAPgA8-/div+AD4-Jim Helm+ADw-/dt+AD4- +ADw-/dl+AD4- +ADw-div class+AD0AIg-postbody+ACIAPg- +ADw-div id+AD0AIg-post+AF8-content2+ACIAPg- +ADw-h3 class+AD0AIg-first+ACIAPgA8-a href+AD0AIgAj-p2+ACIAPg-Motion Platforms ??+ADw-/a+AD4APA-/h3+AD4- +ADw-p class+AD0AIg-author+ACIAPg- +ADw-span class+AD0AIg-responsive-hide+ACIAPg-by +ADw-strong+AD4-Jim Helm+ADw-/strong+AD4- +ACY-raquo+ADs- +ADw-/span+AD4-Sat, 11 Dec 1993 10:43:09+ADw-/p+AD4- +ADw-div class+AD0AIg-content+ACIAPg-I don't know the acceleration and travel parameters, but at +ADw-br+AD4- the IAAPA (International Association of Amu+ACoAKgAq-t Parks and +ADw-br+AD4- Attractions) exhibition in late November, there were large and +ADw-br+AD4- small motion platforms running both canned and interactive +ADw-br+AD4- experiences. +ACY-nbsp+ADs-A real blast. +ADw-br+AD4- +ADw-p+AD4-One small motion platform was running a simulation of driving +ADw-br+AD4- through the rather dark hilly countryside around a Gothamesque +ADw-br+AD4- city. +ACY-nbsp+ADs-The motion was decent and the database nice. +ACY-nbsp+ADs-A good +ADw-br+AD4- ride even though you were constrained to stay on the road. +ADw-br+AD4- Still you could really feel it when you rubbed the curbs that +ADw-br+AD4- kept you roadbound. +ACY-nbsp+ADs-The platform was a large box (perhaps 6'D +ADw-br+AD4- X 5'H x 3'W) on a three or four point support arrangement with +ADw-br+AD4- two pistons diagonally supporting each point. +ADw-br+AD4- +ADw-p+AD4-McFaddin built the motion platform (I think in the +ACQ-30-40K +ADw-br+AD4- range). +ACY-nbsp+ADs-A small company named Xatrix did the visual database. +ADw-br+AD4- Gemini did the application and dynamics. +ACY-nbsp+ADs-And an SGI Reality +ADw-br+AD4- Engine provided the the anti-aliased, texture-mapped graphics +ADw-br+AD4- +ADw-p+AD4-McFaddin also showed a slightly larger platform running a +ADw-br+AD4- Batman film-based ride. +ACY-nbsp+ADs-Also, Magic Edge makes an +ADw-br+AD4- unconventional one person game pod that they were showing at +ADw-br+AD4- IAAPA. +ACY-nbsp+ADs-Supported only at the tail, it can turn you upside +ADw-br+AD4- down. +ACY-nbsp+ADs-Just the thing for when you roll the car+ACE- +ADw-br+AD4- +ADw-p+AD4-On the lower end (no motion) Namco's new Ridge Racer arcade +ADw-br+AD4- game (similar 3D textured graphics to Air Combat, but with a +ADw-br+AD4- better database) is HOT. +ACY-nbsp+ADs-Air Combat and Ridge Racer were +ADw-br+AD4- maintaining better frame rates (60Hz+ACEAIQ-??) than a lot of the +ADw-br+AD4- stuff running on big iron, and go for only +ACQ-15K a pop. +ADw-br+AD4- +ADw-p+AD4-rgds, +ADw-br+AD4- +ADw-p+AD4--jim helman +ADw-br+AD4- +ADw-p+AD4- +ADw-br+AD4- 415/390-1151 +ADw-br+AD4APA-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-div id+AD0AIg-p3+ACI- class+AD0AIg-post has-profile bg2+ACIAPg- +ADw-div class+AD0AIg-inner+ACIAPg- +ADw-dl class+AD0AIg-postprofile+ACI- id+AD0AIg-profile3+ACIAPg- +ADw-dt class+AD0AIg-has-profile-rank no-avatar+ACIAPg- +ADw-div class+AD0AIg-avatar-container+ACIAPgA8-/div+AD4-John Ca+ADw-/dt+AD4- +ADw-/dl+AD4- +ADw-div class+AD0AIg-postbody+ACIAPg- +ADw-div id+AD0AIg-post+AF8-content3+ACIAPg- +ADw-h3 class+AD0AIg-first+ACIAPgA8-a href+AD0AIgAj-p3+ACIAPg-Motion Platforms ??+ADw-/a+AD4APA-/h3+AD4- +ADw-p class+AD0AIg-author+ACIAPg- +ADw-span class+AD0AIg-responsive-hide+ACIAPg-by +ADw-strong+AD4-John Ca+ADw-/strong+AD4- +ACY-raquo+ADs- +ADw-/span+AD4-Fri, 17 Dec 1993 14:52:58+ADw-/p+AD4- +ADw-div class+AD0AIg-content+ACIAPgA8-p+AD4- +ADw-br+AD4- +ADw-p+AD4APA-div class+AD0AIg-gQuote+ACIAPgAm-gt+ADs-Anyone with experience on a +ACo-real+ACo- racing simulator - with a motion platform +ADw-br+AD4- +ACY-gt+ADs-and high-quality (anti-aliased, texture-mapped) graphics ?? +ADw-br+AD4- +ADw-p+AD4AJg-gt+ADs-Yeah this is a big ticket item, but compared to the bucks it can take +ADw-br+AD4- +ACY-gt+ADs-to really go racing, it might be pretty cost effective - and I could +ADw-br+AD4- +ACY-gt+ADs-go racing any time anywhere - no 6 hour tow to Road Atlanta twice a +ADw-br+AD4- +ACY-gt+ADs-year. +ADw-br+AD4- +ADw-p+AD4AJg-gt+ADs-I know how to do the graphics, and I figure I can find out about the +ADw-br+AD4- +ACY-gt+ADs-vehicle dynamics somewhere, but what about the motion ? My experience +ADw-br+AD4- +ACY-gt+ADs-on track is that my eyes tell me what other cars are doing and my +ACoAKgAqADw-br+AD4- +ACY-gt+ADs-tells me what +ACo-my+ACo- car is doing. +ADw-br+AD4- +ADw-p+AD4AJg-gt+ADs-Anyone have info on a cost effective motion platform good enough to +ADw-br+AD4- +ACY-gt+ADs-simulate something like a Formula Ford - one person, seat, controls, +ADw-br+AD4- +ACY-gt+ADs-fiberglass+ACoAKgAq-pit, helmet mounted display - say 350 lbs total payload +ADw-br+AD4- +ACY-gt+ADs-simulating 1G max ??? +ADw-br+AD4- +ADw-p+AD4AJg-gt+ADs-Nick England +ADw-br+AD4- +ADw-br+AD4- +ADw-br+AD4APA-/div+AD4-I was reading an artical in one of the British Institution of Electrical +ADw-br+AD4- Engineers journals a few months ago about an English firm who had developed a +ADw-br+AD4- motion platform based on electrical rather than hydraulic motivators. I've just +ADw-br+AD4- got the artical. Its in the September 1993 copy of the IEE Review p216. The +ADw-br+AD4- product is called PEMRAM it uses a tubular 'linear motor' ( no longer linear but I +ADw-br+AD4- hope it explanes what I mean). There is an example +ADw-br+AD4- in the artical of a device capable of supporting 2 tonnes and producing a thrust +ADw-br+AD4- of 1 tonne over 250 mm. The idea is that they are a lot cheeper than the +ADw-br+AD4- hydraulic systems and that the system is soft (uses air springing) so there is +ADw-br+AD4- non of the fluid shock that you get with hydraulic systems. Also its electrical +ADw-br+AD4- so you dont need all that messy fluids and mechanical interfaces etc. The motion +ADw-br+AD4- bandwidth is above 10Hz which sould be enough to provide the required user +ADw-br+AD4- feedback for a simulator system. +ADw-br+AD4- +ADw-p+AD4-Let us hope that the avalibility of cheep systems like this will make realistic +ADw-br+AD4- simulation an available technology. +ADw-br+AD4APA-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-div id+AD0AIg-p4+ACI- class+AD0AIg-post has-profile bg1+ACIAPg- +ADw-div class+AD0AIg-inner+ACIAPg- +ADw-dl class+AD0AIg-postprofile+ACI- id+AD0AIg-profile4+ACIAPg- +ADw-dt class+AD0AIg-has-profile-rank no-avatar+ACIAPg- +ADw-div class+AD0AIg-avatar-container+ACIAPgA8-/div+AD4-Nick Engla+ADw-/dt+AD4- +ADw-/dl+AD4- +ADw-div class+AD0AIg-postbody+ACIAPg- +ADw-div id+AD0AIg-post+AF8-content4+ACIAPg- +ADw-h3 class+AD0AIg-first+ACIAPgA8-a href+AD0AIgAj-p4+ACIAPg-Motion Platforms ??+ADw-/a+AD4APA-/h3+AD4- +ADw-p class+AD0AIg-author+ACIAPg- +ADw-span class+AD0AIg-responsive-hide+ACIAPg-by +ADw-strong+AD4-Nick Engla+ADw-/strong+AD4- +ACY-raquo+ADs- +ADw-/span+AD4-Sun, 19 Dec 1993 02:40:49+ADw-/p+AD4- +ADw-div class+AD0AIg-content+ACIAPgA8-div class+AD0AIg-gQuote+ACIAPg- +ADw-br+AD4- +ADw-p+AD4- +ADw-br+AD4- +ACY-gt+ADsAJg-gt+ADs-Anyone have info on a cost effective motion platform good enough to +ADw-br+AD4- +ACY-gt+ADsAJg-gt+ADs-simulate something like a Formula Ford - one person, seat, controls, +ADw-br+AD4- +ACY-gt+ADsAJg-gt+ADs-fiberglass+ACoAKgAq-pit, helmet mounted display - say 350 lbs total payload +ADw-br+AD4- +ACY-gt+ADsAJg-gt+ADs-simulating 1G max ??? +ADw-br+AD4- +ADw-p+AD4AJg-gt+ADs-I was reading an artical in one of the British Institution of Electrical +ADw-br+AD4- +ACY-gt+ADs-Engineers journals a few months ago about an English firm who had developed a +ADw-br+AD4- +ACY-gt+ADs-motion platform based on electrical rather than hydraulic motivators. I've just +ADw-br+AD4- +ACY-gt+ADs-got the artical. Its in the September 1993 copy of the IEE Review p216. The +ADw-br+AD4- +ADw-br+AD4APA-/div+AD4AJg-nbsp+ADs-(stuff about linear actuator deleted) +ADw-br+AD4- +ADw-p+AD4-Thanks, I'll look it up. While in England last month I rode on two +ADw-br+AD4- motion platforms, one in the Imperial War Museum, the other a +ADw-br+AD4- Hughes/Rediffusion machine in the terminal at Gatwick airport. I assume +ADw-br+AD4- they were hydraulic, but to tell the truth I didn't look closely. +ADw-br+AD4- Neither were interactive - the Imperial War Museum simulated a Mosquito +ADw-br+AD4- bomb run using actual WWII film, the other had a choice of auto racing +ADw-br+AD4- (an awesome hillside track in Australia - where's that ?), F-16 dogfight, +ADw-br+AD4- auto rally, downhill ski, bobsled, etc. Check it out. +ADw-br+AD4- +ADw-p+AD4-Back on the subject at hand - +ADw-br+AD4- I have got some info from MOOG INC. on a motion platform they make using +ADw-br+AD4- such linear electric actuators - designed for amu+ACoAKgAq-t park attractions it +ADw-br+AD4- seems - payload of 9000 lb, 4 degrees of freedom. +ADw-br+AD4- +ADw-p+AD4-This is way too big (for 20 people at a time at least) and way +ADw-br+AD4- too expensive (+ACQ-325,000) for my needs but here's what you get - +ADw-br+AD4- +ADw-p+AD4-9000 lb payload +ADw-br+AD4- 2.5 G's max (emergency stop) +ADw-br+AD4- 5 msec update rate +ADw-br+AD4- 13 ft x 15 ft flying platform +ADw-br+AD4- +ACY-nbsp+ADs- +ACY-nbsp+ADs- +ACY-nbsp+ADs- +ACY-nbsp+ADs- excursion +ACY-nbsp+ADs- +ACY-nbsp+ADs- +ACY-nbsp+ADs- velocity +ACY-nbsp+ADs- +ACY-nbsp+ADs- +ACY-nbsp+ADs- +ACY-nbsp+ADs-acceleration +ADw-br+AD4- pitch +ACY-nbsp+ADs- 22 deg +ACY-nbsp+ADs- +ACY-nbsp+ADs- +ACY-nbsp+ADs- 20deg/sec +ACY-nbsp+ADs- +ACY-nbsp+ADs-150deg/sec+ACoAKg-2 +ADw-br+AD4- roll +ACY-nbsp+ADs- +ACY-nbsp+ADs-25 deg +ACY-nbsp+ADs- +ACY-nbsp+ADs- +ACY-nbsp+ADs- same +ACY-nbsp+ADs- +ACY-nbsp+ADs- +ACY-nbsp+ADs- +ACY-nbsp+ADs- +ACY-nbsp+ADs- +ACY-nbsp+ADs-same +ADw-br+AD4- vert +ACY-nbsp+ADs- +ACY-nbsp+ADs-21 in. +ACY-nbsp+ADs- +ACY-nbsp+ADs- +ACY-nbsp+ADs- 20 in/sec +ACY-nbsp+ADs- +ACY-nbsp+ADs-0.6G for 7000lb. (depends on load) +ADw-br+AD4- (heave) +ADw-br+AD4- long +ACY-nbsp+ADs- +ACY-nbsp+ADs-32 in +ACY-nbsp+ADs- +ACY-nbsp+ADs- +ACY-nbsp+ADs- +ACY-nbsp+ADs-same +ACY-nbsp+ADs- +ACY-nbsp+ADs- +ACY-nbsp+ADs- +ACY-nbsp+ADs- +ACY-nbsp+ADs- +ACY-nbsp+ADs-0.4G for 7000lb. (ditto) +ADw-br+AD4- (surge) +ADw-br+AD4- +ADw-p+AD4-I'm gonna check and see what they make that is quite a bit smaller. +ADw-br+AD4- Moog Inc +ACY-nbsp+ADs- +ACY-nbsp+ADs- +ACY-nbsp+ADs- +ACY-nbsp+ADs-East Aurora,NY +ACY-nbsp+ADs- +ACY-nbsp+ADs- +ACY-nbsp+ADs- +ACY-nbsp+ADs- +ACY-nbsp+ADs-716/652-2000 +ADw-br+AD4- +ADw-p+AD4-Does anyone know if 4 DOF is sufficient for a race car simulator or +ADw-br+AD4- is a full 6 DOF system necessary? Just thinking about it, it seems +ADw-br+AD4- that roll might be an effective substitute for sideways translation +ADw-br+AD4- (what is the term I need here? slip?). It seems yaw would be necessary to +ADw-br+AD4- simulate things like intentionally inducing rotation +ADw-br+AD4- with trailing throttle oversteer - or the beginnings of a spin. +ADw-br+AD4- When I am on track it certainly seems that much of my sense of just how +ADw-br+AD4- far to hang the tail out depends on a sense of yaw. +ADw-br+AD4- +ADw-p+AD4-Actually, I need to read some more about this somewhere - trying to be +ADw-br+AD4- analytical about what I was experiencing during a race is kinda +ADw-br+AD4- difficult - too much adrenaline poisoning I suspect +ACEAIQ- Any suggestions +ADw-br+AD4- of where to read about vehicle simulation in general and motion +ADw-br+AD4- simulation in particular +ACY-nbsp+ADs-??? +ADw-br+AD4- +ADw-p+AD4-Nick +ADw-br+AD4- +ADw-br+AD4APA-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-hr /+AD4- +ADw-div class+AD0AIg-action-bar bottom+ACIAPg- +ADw-div class+AD0AIg-pagination+ACIAPg- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-div class+AD0AIg-navbar+ACIAPg- +ADw-div class+AD0AIg-inner+ACIAPg- +ADw-br/+AD4- +ADw-p+AD4-1. +ADw-a href+AD0AIg-8+AF8-0be139bde3bc5659+AF8-1.html+ACIAPg-Hydraulic Motion Platform+ADw-/a+AD4APA-/p+AD4- +ADw-p+AD4-2. +ADw-a href+AD0AIg-http://www.racesimcentral.net/6+AF8-9f258e4a2cf5b209+AF8-1.htm+ACIAPg-VW, Porsche to expand platform sharing+ADs- 911 platform not off limits+ADw-/a+AD4APA-/p+AD4- +ADw-p+AD4-3. +ADw-a href+AD0AIg-http://www.racesimcentral.net/1+AF8-1cab59935bd3ce20+AF8-1.htm+ACIAPg-Dodge Neon, Ford Mondeo/Ford Contour, Dodge JA platform?+ADw-/a+AD4APA-/p+AD4- +ADw-p+AD4-4. +ADw-a href+AD0AIg-http://www.racesimcentral.net/1+AF8-e1f1d774540b2462+AF8-1.htm+ACIAPg-Daimler-Chrysler, - No way LH platform will ever have a Mercedes+ADw-/a+AD4APA-/p+AD4- +ADw-p+AD4-5. +ADw-a href+AD0AIg-http://www.racesimcentral.net/1+AF8-aceca0e31714c85d+AF8-1.htm+ACIAPg-Daimler-Chrysler, - No way LH platform will ever have a Mercedes+ADw-/a+AD4APA-/p+AD4- +ADw-p+AD4-6. +ADw-a href+AD0AIg-http://www.racesimcentral.net/1+AF8-4fd46221059e9aea+AF8-1.htm+ACIAPg-D-C platform sharing needed, says The Economist+ADw-/a+AD4APA-/p+AD4- +ADw-p+AD4-7. +ADw-a href+AD0AIg-http://www.racesimcentral.net/1+AF8-07a444299ff74521+AF8-1.htm+ACIAPg-Daimler-Chrysler, - No way LH platform will ever have a+ADw-/a+AD4APA-/p+AD4- +ADw-p+AD4-8. +ADw-a href+AD0AIg-http://www.racesimcentral.net/2+AF8-84fc333a5efef395+AF8-1.htm+ACIAPg-rubicon NO SALE, new building platform/MNKT+ADw-/a+AD4APA-/p+AD4- +ADw-p+AD4-9. +ADw-a href+AD0AIg-http://www.racesimcentral.net/3+AF8-aecc46b8bd9c52ad+AF8-1.htm+ACIAPg-Platform on Roof of Minivan+ADw-/a+AD4APA-/p+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-/div+AD4- +ADw-div class+AD0AIg-spacedbox+ACIAPgA8-div class+AD0AIg-adbox+ACIAPg- +ADwAIQ--- Large Footer --+AD4- +ADw-ins class+AD0AIg-adsbygoogle+ACI- style+AD0AIg-display:block+ACI- data-ad-client+AD0AIg-ca-pub-4601021536021499+ACI- data-ad-slot+AD0AIg-8598264538+ACI- data-ad-format+AD0AIg-auto+ACI- data-full-width-responsive+AD0AIg-true+ACIAPgA8-/ins+AD4- +ADw-script type+AD0-'text/javascript'+AD4- (function() +AHs- var done +AD0- false+ADs- var script +AD0- document.createElement('script')+ADs- script.async +AD0- true+ADs- script.type +AD0- 'text/javascript'+ADs- script.src +AD0- '//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js'+ADs- var createScript +AD0- setTimeout( function()+AHs- document.getElementsByTagName('HEAD').item(0).appendChild(script)+ADs- +AH0-, 400 )+ADs- script.onreadystatechange +AD0- script.onload +AD0- function(e) +AHs- if (+ACE-done +ACYAJg- (+ACE-this.readyState +AHwAfA- this.readyState +AD0APQ- 'loaded' +AHwAfA- this.readyState +AD0APQ- 'complete')) +AHs- (adsbygoogle +AD0- window.adsbygoogle +AHwAfA- +AFsAXQ-).push(+AHsAfQ-)+ADs- +AH0- +AH0AOw- +AH0-)()+ADs- +ADw-/script+AD4- +ADw-/div+AD4APA-/div+AD4- +ADw-div style+AD0AIg-margin:0 auto+ADs-clear:both+ADs-max-width:990px+ADs-text-align:center+ADs-padding:20px+ADsAIgA+-rec.autos.simulators is a usenet newsgroup formed in December, 1993. 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