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+ADwAIQ--- Fri, 07 Jan 2022 02:52:51 - Fri, 07 Jan 2022 02:52:51 --+AD4APA-h1 class+AD0AIg-linkback+ACIAPgA8-a href+AD0AIg-https://rec-autos-simulators.net/+ACIAPg-rec.autos.simulators+ADw-/a+AD4APA-/h1+AD4-
+ADw-h2 class+AD0AIg-topic-title+ACIAPg-Suggestion for NASCAR 2+ADw-/h2+AD4-
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+ADw-dt class+AD0AIg-has-profile-rank no-avatar+ACIAPg-
+ADw-div class+AD0AIg-avatar-container+ACIAPgA8-/div+AD4-Patrick Murph+ADw-/dt+AD4-
+ADw-/dl+AD4-
+ADw-div class+AD0AIg-postbody+ACIAPg-
+ADw-div id+AD0AIg-post+AF8-content1+ACIAPg-
+ADw-h3 class+AD0AIg-first+ACIAPgA8-a href+AD0AIgAj-p1+ACIAPg-Suggestion for NASCAR 2+ADw-/a+AD4APA-/h3+AD4-
+ADw-p class+AD0AIg-author+ACIAPg-
+ADw-span class+AD0AIg-responsive-hide+ACIAPg-by +ADw-strong+AD4-Patrick Murph+ADw-/strong+AD4- +ACY-raquo+ADs- +ADw-/span+AD4-Tue, 02 Jul 1996 04:00:00+ADw-/p+AD4-
+ADw-div class+AD0AIg-content+ACIAPgA8-p+AD4-I don't know if this has been suggested before, but I feel a nice +ADw-br+AD4- feature would be to designate a hot key to enable the player to toggle +ADw-br+AD4- between maximum wheel lock and the value defined in the car setup. +ACY-nbsp+ADs-This +ADw-br+AD4- would eliminate the necessity of making 3 (or more) point turns to get +ADw-br+AD4- back on the track after spinning out. +ADw-br+AD4- +ADw-p+AD4-Patrick Murphy +ADw-br+AD4-
+ADw-br+AD4APA-/div+AD4-
+ADw-/div+AD4-
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+ADw-dt class+AD0AIg-has-profile-rank no-avatar+ACIAPg-
+ADw-div class+AD0AIg-avatar-container+ACIAPgA8-/div+AD4-Mike Youn+ADw-/dt+AD4-
+ADw-/dl+AD4-
+ADw-div class+AD0AIg-postbody+ACIAPg-
+ADw-div id+AD0AIg-post+AF8-content2+ACIAPg-
+ADw-h3 class+AD0AIg-first+ACIAPgA8-a href+AD0AIgAj-p2+ACIAPg-Suggestion for NASCAR 2+ADw-/a+AD4APA-/h3+AD4-
+ADw-p class+AD0AIg-author+ACIAPg-
+ADw-span class+AD0AIg-responsive-hide+ACIAPg-by +ADw-strong+AD4-Mike Youn+ADw-/strong+AD4- +ACY-raquo+ADs- +ADw-/span+AD4-Tue, 02 Jul 1996 04:00:00+ADw-/p+AD4-
+ADw-div class+AD0AIg-content+ACIAPgA8-p+AD4APA-div class+AD0AIg-gQuote+ACIAPg-
+ADw-br+AD4- +ADw-p+AD4AJg-gt+ADs- I don't know if this has been suggested before, but I feel a nice +ADw-br+AD4- +ACY-gt+ADs- feature would be to designate a hot key to enable the player to toggle +ADw-br+AD4- +ACY-gt+ADs- between maximum wheel lock and the value defined in the car setup. +ACY-nbsp+ADs-This +ADw-br+AD4- +ACY-gt+ADs- would eliminate the necessity of making 3 (or more) point turns to get +ADw-br+AD4- +ACY-gt+ADs- back on the track after spinning out. +ADw-br+AD4- +ADw-p+AD4AJg-gt+ADs- Patrick Murphy +ADw-br+AD4-
+ADw-br+AD4- +ADw-br+AD4APA-/div+AD4APQA9AD0APQA9AD0APQA9AD0APQA9- +ADw-br+AD4- There's a spin recovery option in the Driving Aids menu. Also, on most +ADw-br+AD4- tracks, imaginative over-use of power allows 180 deg turns. If you're on +ADw-br+AD4- the grass facing the wrong way, close to the track edge, crank full lock +ADw-br+AD4- toward the track and stand on the gas+ADs- let go of the gas when you're +ADw-br+AD4- pointed the right way. On grand prix courses (Australia, Long Beach, +ADw-br+AD4- etc.), the fastest way around is a power slide going backwards: come to +ADw-br+AD4- a complete stop, put the car in 1st gear, hold reverse for a few seconds +ADw-br+AD4- and get up some speed, let go of reverse and at the same time +ADw-br+AD4- quickly crank the wheel to full lock. The nose will come around very +ADw-br+AD4- fast+ADs- stand on the gas when your nose is pointed the right way down the +ADw-br+AD4- track. Remember to get up some speed+ADs- a slow count to five feels right. +ADw-br+AD4- The car whips around on the rear differential+ADs- the rear-end is locked +ADw-br+AD4- when power is applied, so this won't work if you're still holding +ADw-br+AD4- reverse when you start turning. +ADw-br+AD4- +ADw-p+AD4-Mike. +ADw-br+AD4APA-/div+AD4-
+ADw-/div+AD4-
+ADw-/div+AD4-
+ADw-/div+AD4-
+ADw-/div+AD4-
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+ADw-dt class+AD0AIg-has-profile-rank no-avatar+ACIAPg-
+ADw-div class+AD0AIg-avatar-container+ACIAPgA8-/div+AD4-Charlie Hea+ADw-/dt+AD4-
+ADw-/dl+AD4-
+ADw-div class+AD0AIg-postbody+ACIAPg-
+ADw-div id+AD0AIg-post+AF8-content3+ACIAPg-
+ADw-h3 class+AD0AIg-first+ACIAPgA8-a href+AD0AIgAj-p3+ACIAPg-Suggestion for NASCAR 2+ADw-/a+AD4APA-/h3+AD4-
+ADw-p class+AD0AIg-author+ACIAPg-
+ADw-span class+AD0AIg-responsive-hide+ACIAPg-by +ADw-strong+AD4-Charlie Hea+ADw-/strong+AD4- +ACY-raquo+ADs- +ADw-/span+AD4-Tue, 09 Jul 1996 04:00:00+ADw-/p+AD4-
+ADw-div class+AD0AIg-content+ACIAPgA8-p+AD4APA-div class+AD0AIg-gQuote+ACIAPg-
+ADw-br+AD4- +ACY-gt+ADs-I don't know if this has been suggested before, but I feel a nice +ADw-br+AD4- +ACY-gt+ADs-feature would be to designate a hot key to enable the player to toggle +ADw-br+AD4- +ACY-gt+ADs-between maximum wheel lock and the value defined in the car setup. +ACY-nbsp+ADs-This +ADw-br+AD4- +ACY-gt+ADs-would eliminate the necessity of making 3 (or more) point turns to get +ADw-br+AD4- +ACY-gt+ADs-back on the track after spinning out. +ADw-br+AD4- +ADw-p+AD4AJg-gt+ADs-Patrick Murphy +ADw-br+AD4-
+ADw-br+AD4- +ADw-br+AD4APA-/div+AD4-Patrick, +ADw-br+AD4- +ADw-p+AD4-If you're running on Hawaii, the current MULTI.EXE has variable wheel lock +ADw-br+AD4- implemented, so that when you are stopped or driving at low speed, the +ADw-br+AD4- wheel lock range is increased. +ACY-nbsp+ADs-Once you're up to speed, the wheel lock +ADw-br+AD4- value you have selected kicks in. +ACY-nbsp+ADs-We're still debating whether this is +ADw-br+AD4- appropriate+ADs- it seems to solve the turning radius problem, but it's a +ADw-br+AD4- departure from reality and it also encourages joystick users to set wheel +ADw-br+AD4- lock lower than they might, which can get them into situations where they +ADw-br+AD4- don't have sufficient steering control to correct oversteer conditions. +ADw-br+AD4- Any comments? +ADw-br+AD4- +ADw-p+AD4-Charlie Heath +ADw-br+AD4- Papyrus Design Group +ADw-br+AD4APA-/div+AD4-
+ADw-/div+AD4-
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+ADw-div class+AD0AIg-avatar-container+ACIAPgA8-/div+AD4-Hen+ADw-/dt+AD4-
+ADw-/dl+AD4-
+ADw-div class+AD0AIg-postbody+ACIAPg-
+ADw-div id+AD0AIg-post+AF8-content4+ACIAPg-
+ADw-h3 class+AD0AIg-first+ACIAPgA8-a href+AD0AIgAj-p4+ACIAPg-Suggestion for NASCAR 2+ADw-/a+AD4APA-/h3+AD4-
+ADw-p class+AD0AIg-author+ACIAPg-
+ADw-span class+AD0AIg-responsive-hide+ACIAPg-by +ADw-strong+AD4-Hen+ADw-/strong+AD4- +ACY-raquo+ADs- +ADw-/span+AD4-Tue, 09 Jul 1996 04:00:00+ADw-/p+AD4-
+ADw-div class+AD0AIg-content+ACIAPgA8-p+AD4APA-div class+AD0AIg-gQuote+ACIAPg-
+ADw-br+AD4- +ACY-gt+ADs- If you're running on Hawaii, the current MULTI.EXE has variable wheel lock +ADw-br+AD4- +ACY-gt+ADs- implemented, so that when you are stopped or driving at low speed, the +ADw-br+AD4- +ACY-gt+ADs- wheel lock range is increased. +ACY-nbsp+ADs-Once you're up to speed, the wheel lock +ADw-br+AD4- +ACY-gt+ADs- value you have selected kicks in. +ACY-nbsp+ADs-We're still debating whether this is +ADw-br+AD4- +ACY-gt+ADs- appropriate+ADs- it seems to solve the turning radius problem, but it's a +ADw-br+AD4- +ACY-gt+ADs- departure from reality and it also encourages joystick users to set wheel +ADw-br+AD4- +ACY-gt+ADs- lock lower than they might, which can get them into situations where they +ADw-br+AD4- +ACY-gt+ADs- don't have sufficient steering control to correct oversteer conditions. +ADw-br+AD4- +ACY-gt+ADs- Any comments? +ADw-br+AD4- +ADw-br+AD4APA-/div+AD4-The current model, where the steering lock increases when your speed +ADw-br+AD4- is under 15mph(?) works great+ACE- And yes, I drive with a joystick. +ADw-br+AD4- +ADw-p+AD4-Please implement this to N2+ACEAIQ- +ADw-br+AD4- +ADw-p+AD4--- +ADw-br+AD4- Henrikki (Hena) Hakkanen +ACY-nbsp+ADs- +ACY-nbsp+ADs- +ACY-nbsp+ADs- +ACY-nbsp+ADs- +ACY-nbsp+ADs- +ACY-nbsp+ADs- +ACY-nbsp+ADs- Tel. +358-(9)0-345 5538 +ADw-br+AD4-
+ADw-br+AD4- +ADw-p+AD4-------- The best way to accelerate a Mac is 9.81 m/s+AF4-2 ------- +ADw-br+AD4- -------------------------------------------------------------- +ADw-br+AD4- Disclaimer: Opinions expressed here are mine and does not +ADw-br+AD4- +ACY-nbsp+ADs- +ACY-nbsp+ADs- +ACY-nbsp+ADs- +ACY-nbsp+ADs- +ACY-nbsp+ADs- +ACY-nbsp+ADs- necessarily reflect those of my employer+ACE- +ADw-br+AD4APA-/div+AD4-
+ADw-/div+AD4-
+ADw-/div+AD4-
+ADw-/div+AD4-
+ADw-/div+AD4-
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+ADw-dt class+AD0AIg-has-profile-rank no-avatar+ACIAPg-
+ADw-div class+AD0AIg-avatar-container+ACIAPgA8-/div+AD4-Patrick Murph+ADw-/dt+AD4-
+ADw-/dl+AD4-
+ADw-div class+AD0AIg-postbody+ACIAPg-
+ADw-div id+AD0AIg-post+AF8-content5+ACIAPg-
+ADw-h3 class+AD0AIg-first+ACIAPgA8-a href+AD0AIgAj-p5+ACIAPg-Suggestion for NASCAR 2+ADw-/a+AD4APA-/h3+AD4-
+ADw-p class+AD0AIg-author+ACIAPg-
+ADw-span class+AD0AIg-responsive-hide+ACIAPg-by +ADw-strong+AD4-Patrick Murph+ADw-/strong+AD4- +ACY-raquo+ADs- +ADw-/span+AD4-Tue, 09 Jul 1996 04:00:00+ADw-/p+AD4-
+ADw-div class+AD0AIg-content+ACIAPgA8-p+AD4APA-div class+AD0AIg-gQuote+ACIAPg-
+ADw-br+AD4- +ADw-p+AD4-
+ADw-br+AD4- +ACY-gt+ADs- +ACY-gt+ADs-I don't know if this has been suggested before, but I feel a nice +ADw-br+AD4- +ACY-gt+ADs- +ACY-gt+ADs-feature would be to designate a hot key to enable the player to toggle +ADw-br+AD4- +ACY-gt+ADs- +ACY-gt+ADs-between maximum wheel lock and the value defined in the car setup. +ACY-nbsp+ADs-This +ADw-br+AD4- +ACY-gt+ADs- +ACY-gt+ADs-would eliminate the necessity of making 3 (or more) point turns to get +ADw-br+AD4- +ACY-gt+ADs- +ACY-gt+ADs-back on the track after spinning out. +ADw-br+AD4- +ADw-p+AD4AJg-gt+ADs- +ACY-gt+ADs-Patrick Murphy +ADw-br+AD4-
+ADw-br+AD4- +ADw-p+AD4AJg-gt+ADs- Patrick, +ADw-br+AD4- +ADw-p+AD4AJg-gt+ADs- If you're running on Hawaii, the current MULTI.EXE has variable wheel lock +ADw-br+AD4- +ACY-gt+ADs- implemented, so that when you are stopped or driving at low speed, the +ADw-br+AD4- +ACY-gt+ADs- wheel lock range is increased. +ACY-nbsp+ADs-Once you're up to speed, the wheel lock +ADw-br+AD4- +ACY-gt+ADs- value you have selected kicks in. +ACY-nbsp+ADs-We're still debating whether this is +ADw-br+AD4- +ACY-gt+ADs- appropriate+ADs- it seems to solve the turning radius problem, but it's a +ADw-br+AD4- +ACY-gt+ADs- departure from reality and it also encourages joystick users to set wheel +ADw-br+AD4- +ACY-gt+ADs- lock lower than they might, which can get them into situations where they +ADw-br+AD4- +ACY-gt+ADs- don't have sufficient steering control to correct oversteer conditions. +ADw-br+AD4- +ACY-gt+ADs- Any comments? +ADw-br+AD4- +ADw-p+AD4AJg-gt+ADs- Charlie Heath +ADw-br+AD4- +ACY-gt+ADs- Papyrus Design Group +ADw-br+AD4- +ADw-br+AD4APA-/div+AD4-Charlie, +ADw-br+AD4- I don't feel that setting the wheel lock too low to compensate for +ADw-br+AD4- oversteer should be a consideration. +ACY-nbsp+ADs-If I set the value for wheel lock +ADw-br+AD4- too low and I find that I can't compensate for oversteer I can simply +ADw-br+AD4- change the value to a more suitable setting. +ACY-nbsp+ADs-I understand that variable +ADw-br+AD4- wheel lock doesn't happen in real racing but it is not an unreasonable +ADw-br+AD4- compromise for the sake of playability. +ACY-nbsp+ADs- +ADw-br+AD4- +ADw-p+AD4-Since I use a joystyick for NASCAR I tend to run low wheel lock, around +ADw-br+AD4- 8 to 10 degrees. +ACY-nbsp+ADs-A joystick does not have enough travel to allow for +ADw-br+AD4- large values of wheel lock. Large wheel lock makes it difficult not to +ADw-br+AD4- oversteer the car going into a turn. +ACY-nbsp+ADs-I imagine that a steering wheel +ADw-br+AD4- allows for much greater control and makes larger values of wheel lock +ADw-br+AD4- playable due to the larger travel of the wheel. However, the steering +ADw-br+AD4- wheels on the market today are way too expensive (in my opinion). +ACY-nbsp+ADs-I +ADw-br+AD4- can't justify spending that much money (about +ACQ-120) to play a game. +ADw-br+AD4- +ADw-p+AD4-I was not aware that Hawaii allowed for variable wheel lock as +ACY-nbsp+ADs-I have +ADw-br+AD4- never raced on it. +ACY-nbsp+ADs-I can't justify the long distance charges. +ACY-nbsp+ADs-The AI +ADw-br+AD4- cars are allowed to spin in the correct orientation after spinning out. +ADw-br+AD4- This is less realistic than variable wheel lock and gives tha AI cars an +ADw-br+AD4- unfair advantage. +ACY-nbsp+ADs-I am aware that the AI cars pause a couple of seconds +ADw-br+AD4- +ACY-nbsp+ADs-before pinwheeling to add a little parity. +ADw-br+AD4- +ADw-p+AD4-Allowing maximum wheel lock at low speeds seems to be a very good +ADw-br+AD4- solution to the problem. +ACY-nbsp+ADs-I really enjoy the NASCAR sim and appreciate +ADw-br+AD4- your response. +ADw-br+AD4- +ADw-p+AD4-Thanks, +ADw-br+AD4- +ADw-p+AD4-Patrick Murphy +ADw-br+AD4APA-/div+AD4-
+ADw-/div+AD4-
+ADw-/div+AD4-
+ADw-/div+AD4-
+ADw-/div+AD4-
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+ADw-h3 class+AD0AIg-first+ACIAPgA8-a href+AD0AIgAj-p6+ACIAPg-Suggestion for NASCAR 2+ADw-/a+AD4APA-/h3+AD4-
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+ADw-span class+AD0AIg-responsive-hide+ACIAPg-by +ADw-strong+AD4-David Spark+ADw-/strong+AD4- +ACY-raquo+ADs- +ADw-/span+AD4-Tue, 09 Jul 1996 04:00:00+ADw-/p+AD4-
+ADw-div class+AD0AIg-content+ACIAPgA8-p+AD4APA-div class+AD0AIg-gQuote+ACIAPg-
+ADw-br+AD4- +ACY-gt+ADs-If you're running on Hawaii, the current MULTI.EXE has variable wheel lock +ADw-br+AD4- +ACY-gt+ADs-implemented, so that when you are stopped or driving at low speed, the +ADw-br+AD4- +ACY-gt+ADs-wheel lock range is increased. +ACY-nbsp+ADs-Once you're up to speed, the wheel lock +ADw-br+AD4- +ACY-gt+ADs-value you have selected kicks in. +ACY-nbsp+ADs-We're still debating whether this is +ADw-br+AD4- +ACY-gt+ADs-appropriate+ADs- it seems to solve the turning radius problem, but it's a +ADw-br+AD4- +ACY-gt+ADs-departure from reality and it also encourages joystick users to set wheel +ADw-br+AD4- +ACY-gt+ADs-lock lower than they might, which can get them into situations where they +ADw-br+AD4- +ACY-gt+ADs-don't have sufficient steering control to correct oversteer conditions. +ADw-br+AD4- +ACY-gt+ADs-Any comments? +ADw-br+AD4- +ADw-br+AD4APA-/div+AD4-Personally, I think it's great+ACE- I've noticed that I can now get out of my +ADw-br+AD4- pit stall without having to reverse. I have a CH VPP and it has only about +ADw-br+AD4- 70 degrees of movement, so I have to keep the wheel lock low to get the +ADw-br+AD4- control I need. It is a pain not being able to cross-up when the car goes +ADw-br+AD4- into oversteer, but frankly it's not much of a problem for me in NASCAR. I +ADw-br+AD4- sure miss it in ICR2, though. I have this tendency to get back on the +ADw-br+AD4- throttle too quick and once the rear-end starts around, you can kiss it +ADw-br+AD4- goodbye. Saving my pennies for a real wheel. +ADw-br+AD4- +ADw-p+AD4-Dave +ACY-quot+ADs-davids+ACY-quot+ADs- Sparks +ADw-br+AD4- Sequoia Motorsports +ADw-br+AD4APA-/div+AD4-
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+ADw-div class+AD0AIg-avatar-container+ACIAPgA8-/div+AD4-Mike Donnel+ADw-/dt+AD4-
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+ADw-h3 class+AD0AIg-first+ACIAPgA8-a href+AD0AIgAj-p7+ACIAPg-Suggestion for NASCAR 2+ADw-/a+AD4APA-/h3+AD4-
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+ADw-span class+AD0AIg-responsive-hide+ACIAPg-by +ADw-strong+AD4-Mike Donnel+ADw-/strong+AD4- +ACY-raquo+ADs- +ADw-/span+AD4-Tue, 09 Jul 1996 04:00:00+ADw-/p+AD4-
+ADw-div class+AD0AIg-content+ACIAPgA8-p+AD4-
+ADw-br+AD4- reguard to reality... +ADw-br+AD4- +ADw-p+AD4-
Great feature. +ACY-nbsp+ADs-Very necessary. +ACY-nbsp+ADs-Now,would you implement it for the regular +ADw-br+AD4- game? +ACY-nbsp+ADs-That way we can get out of those tight pits (simulating burn out if +ADw-br+AD4- you will) and still have control in racing trim. +ADw-br+AD4- +ADw-p+AD4-Mike +ADw-br+AD4- +ADw-p+AD4--- +ADw-br+AD4- +AF8AXwBfAF4AXwBfAF8- Speed Bump Motorsports... +ACY-nbsp+ADs-The name says it all. +ADw-br+AD4- NRL95 +ACM-110 Hershey's Kisses Chevrolet Monte Carlo +ADw-br+AD4- PRO95 +ACM-53 Hershey's Kisses Penske PC23/Ilmor D +ADw-br+AD4- SIMCAR96 +ACM-45 Hershey's Kisses Pontiac Grand Prix +ADw-br+AD4- PRO96 +ACM-2 Hershey's Kisses Reynard/Ford/Firestone - Pucker Factor Motorsports +ADw-br+AD4- IVGA +ACM-2027 (membership, not the car+ACE-) +ADw-br+AD4APA-/div+AD4-
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+ADw-div class+AD0AIg-avatar-container+ACIAPgA8-/div+AD4-Mike Manthe+ADw-/dt+AD4-
+ADw-/dl+AD4-
+ADw-div class+AD0AIg-postbody+ACIAPg-
+ADw-div id+AD0AIg-post+AF8-content8+ACIAPg-
+ADw-h3 class+AD0AIg-first+ACIAPgA8-a href+AD0AIgAj-p8+ACIAPg-Suggestion for NASCAR 2+ADw-/a+AD4APA-/h3+AD4-
+ADw-p class+AD0AIg-author+ACIAPg-
+ADw-span class+AD0AIg-responsive-hide+ACIAPg-by +ADw-strong+AD4-Mike Manthe+ADw-/strong+AD4- +ACY-raquo+ADs- +ADw-/span+AD4-Thu, 11 Jul 1996 04:00:00+ADw-/p+AD4-
+ADw-div class+AD0AIg-content+ACIAPgA8-p+AD4-
YES+ACE- +ADw-br+AD4- Even using a wheel, there is much less total travel than a real car, so it is +ADw-br+AD4- logical (and welcome) to implement this +ACY-quot+ADs-fix+ACY-quot+ADs-. +ADw-br+AD4- +ADw-p+AD4-It's much less intrusive than selecting +ACY-quot+ADs-non-linear steering+ACY-quot+ADs- even while using +ADw-br+AD4- a wheel or setting the wheel lock up so high that normal running is too +ACY-quot+ADs-twitchy+ACY-quot+ADs-. +ADw-br+AD4- It would come in handy for more than just pits too. +ACY-nbsp+ADs-When you're going slow to avoid +ADw-br+AD4- someone else's wreck, it'll be nice to drive around the wreck instead of backing up, and +ADw-br+AD4- driving around. +ADw-br+AD4- Mike +ADw-br+AD4APA-/div+AD4-
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+ADw-p+AD4-2. +ADw-a href+AD0AIg-8+AF8-0eca5330b5f2ab67+AF8-1.html+ACIAPg-NASCAR 2: A suggestion for registered NASCAR 1 owners+ADw-/a+AD4APA-/p+AD4-
+ADw-p+AD4-3. +ADw-a href+AD0AIg-8+AF8-e931d37daa7680b6+AF8-1.html+ACIAPg-What+ACYAIw-39+ADs-s the difference between Nascar 3, Nascar 99, Nascar 2000??+ADw-/a+AD4APA-/p+AD4-
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