the gplers asking the wests about various wsc features, and the one im
interested in is Bump modelling on the tracks.
i seem to remember someone critisizing the method that wsc had proposed to
use in comparison with gpls (i cant remember the specifics, its why im after
the transcript), but i see mention of Bump modelling being used in NT2003
and its being advertised as a 'new' feature in NR2003, which begs the
question 'why have games back to gp2 had fast and slow damper modelling if
they havent had bumps?'
do gpl and n4/n2002 model bumps or is the***pit just being moved around
randomly?
pez